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Empires update for 27 March 2021

Empires 2.31.2 Released!

Share · View all patches · Build 6450706 · Last edited by Wendy

Patchnotes via Steam Community

We're happy to announce version 2.31.2 which is live on Steam right now. Changelog below and also on our website:

Come join us on Discord!

Did you know we are porting this mod to Unreal Engine? You can follow its development on our website, empiresmod.com

Changelog:

Features

  • Increased player icon fade distances 4000 units for revive, 3000 for everything else (ammo/health/squad icons).* Also increased their scale very slightly as of last patch.

Bug fixes

  • Fixed a bug that would cause certain buildings to stop functioning after triggering it to recycle, then cancelling the recycle. (Turrets/Radar(Vehicle scanning function only, research capability was unaffected))
  • Fixed a visual bug with melee which would cause the dynamic crosshair to expand even though it didn’t increase bullet spread.
  • Fixed vehicle preset ordering to fix issues with commander interface dropdowns.
  • Fixed a bug with vehicle looping sounds (Engine sounds mostly) being hardcode limited to 2500 attenuation distance, regardless of the sound script’s attenuation definition.* Along side this general vehicle sound attenuation has been increased, meaning you can hear them from futher away. (And louder for longer distances)

Script/Game Balance

Vehicle Armors
  • Composite* Increased Cost from 30 to 40.
Vehicle Weapons

[*]
Machine Guns

  • Standard Machine Gun* Decreased Heat from 1 to 0.8

  • Increased Reload Time from 3.5 to 4

  • .50cal Machine Gun* Decreased Heat from 0.8 to 0.6

  • Decreased Weight from 50 to 45

  • Increased Clip Size from 70 to 80

  • Increased Total Ammo Clip from 4 to 5

  • Increased Reload Time from 6.8 to 7

  • Decreased Projectile Spread from 0.013 to 0.01

  • .50cal Heavy Machine Gun* Decreased Cost from 95 to 90

  • Decreased Damage from 23 to 20

  • Decreased Cycle Time from 0.06 to 0.045

  • Increased Clip Size from 110 to 120

  • Increased Total Ammo Clips from 4 to 6

  • Increased Reload Time from 7.5 to 9

  • Decreased Projectile Spread from 0.013 to 0.008

  • Chain Gun* Decreased Damage from 14 to 13

  • Increased Heat from 0.35 to 0.7

  • Decreased Weight from 50 to 40

  • Increased Cycle Time from 0.04 to 0.06

  • Decreased Clip Size from 125 to 100

  • Increased Total Ammo Clips from 3 to 4

  • Medium Chain Gun* Decreased Cost from 70 to 60

  • Increased Heat from 0.45 to 0.7

  • Decreased Weight from 65 to 50

  • Increased Cycle Time from 0.035 to 0.045

  • Decreased Clip Size from 175 to 150

  • Increased Total Ammo Clips from 3 to 5

  • Decreased Projectile Spread from 0.03 to 0.0275

[*]
Cannons

  • Standard Cannon* Reduced Heat from 10 to 9

  • Ranged Cannon* Decreased Cost from 85 to 80

  • High-Explosive Cannon* Decreased Cost from 80 to 70

  • Decreased Gravity from 0.4125 to 0.4

  • Increased Weight from 60 to 70

  • Plasma Cannon* Decreased Cost from 130 to 110

  • Decreased Gravity from 0.4 to 0.35

  • Railgun

  • Decreased Cost from 160 to 120

  • Biological Cannon* Decreased Cost from 130 to 100

  • Decreased Gravity from 0.37 to 0.35

  • Decreased Projectile Spread from 1 to 0.5

  • Decreased Explosion Radius from 200 to 150

  • Increased Vehicle Bio Time from 4.25 to 5

  • Increased Vehicle Bio Interval from 0.4 to 0.5

  • Increased Infantry Bio Damage from 3 to 4

  • Decreased Infantry Bio Time from 7 to 5

  • Decreased Infantry Bio Interval from 1 to 0.5

[*]
Missiles Launchers

  • Standard Missile Launcher* Increased Weight from 30 to 40

  • Decreased Cycle Time from 1.2 to 1.1

  • Upgraded Missile Launcher* Decreased Heat from 8 to 6.5

  • Increased Explosion Radius from 100 to 150

  • Biological Missile Launcher* Increased Heat from 6 to 12

  • Nuclear Missile Launcher* Increased Cost from 140 to 200

  • Guided Missile Launcher* Increased Heat from 7.5 to 9

  • Homing Missile Launcher* Decreased Cost from 140 to 100

  • Increased Damage from 55 to 60

  • Decreased Lock Range Modifier from 0.00029 to 0.0002– This means it increases the time it takes to lock onto a target by 0.2s by 1000 units

[*]
Grenade Launchers

  • Biological Grenade Launcher* Decreased Cost from 60 to 50
  • Increased Weight from 40 to 50
  • Increased Damage from 30 to 40
  • Decreased Cycle Time from 2.5 to 2
  • Decreased Heat from 14 to 13
  • Increased Total Ammo Clips from 4 to 5
  • Decreased Grenade Timer from 6 to 3
  • Increased Player Bio Damage from 10/s for 3s to 10/s for 4s
  • Increased Vehicle Bio Damage from 5/s for 5s to 10/s for 4s
Vehicle Engines
  • Bio Diesel All Chassis Decreased Heat At Max from 1 to 0
Research
  • High Caliber Rounds (.50cal)* Moved from Projectile Physics to Electrical Engineering

  • Increased Cost from 180 to 240

  • Increased time from 45 to 60

  • Advanced Machining* Increased Cost from 360 to 600

  • Increased Time from 90 to 120

  • Composite Armored* Increased Cost from 480 to 600

  • Gas Turbine* Increased Cost from 360 to 450

Chassis
  • Armored Fighting Vehicle* Increased Available Weight from 320 to 330
Empires Assets Depot 17741
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Empires Binaries Windows Depot 17742
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Empires Scripts Depot 17743
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Empires Binaries Linux Depot 17746
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