We're happy to announce version 2.31.2 which is live on Steam right now. Changelog below and also on our website:
Did you know we are porting this mod to Unreal Engine? You can follow its development on our website, empiresmod.com
Changelog:
Features
- Increased player icon fade distances 4000 units for revive, 3000 for everything else (ammo/health/squad icons).* Also increased their scale very slightly as of last patch.
Bug fixes
- Fixed a bug that would cause certain buildings to stop functioning after triggering it to recycle, then cancelling the recycle. (Turrets/Radar(Vehicle scanning function only, research capability was unaffected))
- Fixed a visual bug with melee which would cause the dynamic crosshair to expand even though it didn’t increase bullet spread.
- Fixed vehicle preset ordering to fix issues with commander interface dropdowns.
- Fixed a bug with vehicle looping sounds (Engine sounds mostly) being hardcode limited to 2500 attenuation distance, regardless of the sound script’s attenuation definition.* Along side this general vehicle sound attenuation has been increased, meaning you can hear them from futher away. (And louder for longer distances)
Script/Game Balance
Vehicle Armors
- Composite* Increased Cost from 30 to 40.
Vehicle Weapons
[*]
Machine Guns
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Standard Machine Gun* Decreased Heat from 1 to 0.8
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Increased Reload Time from 3.5 to 4
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.50cal Machine Gun* Decreased Heat from 0.8 to 0.6
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Decreased Weight from 50 to 45
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Increased Clip Size from 70 to 80
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Increased Total Ammo Clip from 4 to 5
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Increased Reload Time from 6.8 to 7
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Decreased Projectile Spread from 0.013 to 0.01
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.50cal Heavy Machine Gun* Decreased Cost from 95 to 90
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Decreased Damage from 23 to 20
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Decreased Cycle Time from 0.06 to 0.045
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Increased Clip Size from 110 to 120
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Increased Total Ammo Clips from 4 to 6
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Increased Reload Time from 7.5 to 9
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Decreased Projectile Spread from 0.013 to 0.008
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Chain Gun* Decreased Damage from 14 to 13
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Increased Heat from 0.35 to 0.7
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Decreased Weight from 50 to 40
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Increased Cycle Time from 0.04 to 0.06
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Decreased Clip Size from 125 to 100
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Increased Total Ammo Clips from 3 to 4
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Medium Chain Gun* Decreased Cost from 70 to 60
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Increased Heat from 0.45 to 0.7
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Decreased Weight from 65 to 50
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Increased Cycle Time from 0.035 to 0.045
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Decreased Clip Size from 175 to 150
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Increased Total Ammo Clips from 3 to 5
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Decreased Projectile Spread from 0.03 to 0.0275
[*]
Cannons
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Standard Cannon* Reduced Heat from 10 to 9
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Ranged Cannon* Decreased Cost from 85 to 80
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High-Explosive Cannon* Decreased Cost from 80 to 70
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Decreased Gravity from 0.4125 to 0.4
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Increased Weight from 60 to 70
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Plasma Cannon* Decreased Cost from 130 to 110
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Decreased Gravity from 0.4 to 0.35
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Railgun
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Decreased Cost from 160 to 120
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Biological Cannon* Decreased Cost from 130 to 100
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Decreased Gravity from 0.37 to 0.35
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Decreased Projectile Spread from 1 to 0.5
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Decreased Explosion Radius from 200 to 150
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Increased Vehicle Bio Time from 4.25 to 5
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Increased Vehicle Bio Interval from 0.4 to 0.5
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Increased Infantry Bio Damage from 3 to 4
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Decreased Infantry Bio Time from 7 to 5
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Decreased Infantry Bio Interval from 1 to 0.5
[*]
Missiles Launchers
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Standard Missile Launcher* Increased Weight from 30 to 40
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Decreased Cycle Time from 1.2 to 1.1
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Upgraded Missile Launcher* Decreased Heat from 8 to 6.5
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Increased Explosion Radius from 100 to 150
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Biological Missile Launcher* Increased Heat from 6 to 12
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Nuclear Missile Launcher* Increased Cost from 140 to 200
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Guided Missile Launcher* Increased Heat from 7.5 to 9
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Homing Missile Launcher* Decreased Cost from 140 to 100
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Increased Damage from 55 to 60
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Decreased Lock Range Modifier from 0.00029 to 0.0002– This means it increases the time it takes to lock onto a target by 0.2s by 1000 units
[*]
Grenade Launchers
- Biological Grenade Launcher* Decreased Cost from 60 to 50
- Increased Weight from 40 to 50
- Increased Damage from 30 to 40
- Decreased Cycle Time from 2.5 to 2
- Decreased Heat from 14 to 13
- Increased Total Ammo Clips from 4 to 5
- Decreased Grenade Timer from 6 to 3
- Increased Player Bio Damage from 10/s for 3s to 10/s for 4s
- Increased Vehicle Bio Damage from 5/s for 5s to 10/s for 4s
Vehicle Engines
- Bio Diesel All Chassis Decreased Heat At Max from 1 to 0
Research
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High Caliber Rounds (.50cal)* Moved from Projectile Physics to Electrical Engineering
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Increased Cost from 180 to 240
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Increased time from 45 to 60
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Advanced Machining* Increased Cost from 360 to 600
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Increased Time from 90 to 120
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Composite Armored* Increased Cost from 480 to 600
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Gas Turbine* Increased Cost from 360 to 450
Chassis
- Armored Fighting Vehicle* Increased Available Weight from 320 to 330
Changed files in this update