We're happy to announce version 2.31.2 which is live on Steam right now. Changelog below and also on our website:
Did you know we are porting this mod to Unreal Engine? You can follow its development on our website, empiresmod.com
Changelog:
Features
- Increased player icon fade distances 4000 units for revive, 3000 for everything else (ammo/health/squad icons).
- Also increased their scale very slightly as of last patch.
Bug fixes
- Fixed a bug that would cause certain buildings to stop functioning after triggering it to recycle, then cancelling the recycle. (Turrets/Radar(Vehicle scanning function only, research capability was unaffected))
- Fixed a visual bug with melee which would cause the dynamic crosshair to expand even though it didn’t increase bullet spread.
- Fixed vehicle preset ordering to fix issues with commander interface dropdowns.
- Fixed a bug with vehicle looping sounds (Engine sounds mostly) being hardcode limited to 2500 attenuation distance, regardless of the sound script’s attenuation definition.
- Along side this general vehicle sound attenuation has been increased, meaning you can hear them from futher away. (And louder for longer distances)
Script/Game Balance
Vehicle Armors
- Composite
- Increased Cost from 30 to 40.
Vehicle Weapons
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Machine Guns
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Standard Machine Gun
- Decreased Heat from 1 to 0.8
- Increased Reload Time from 3.5 to 4
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.50cal Machine Gun
- Decreased Heat from 0.8 to 0.6
- Decreased Weight from 50 to 45
- Increased Clip Size from 70 to 80
- Increased Total Ammo Clip from 4 to 5
- Increased Reload Time from 6.8 to 7
- Decreased Projectile Spread from 0.013 to 0.01
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.50cal Heavy Machine Gun
- Decreased Cost from 95 to 90
- Decreased Damage from 23 to 20
- Decreased Cycle Time from 0.06 to 0.045
- Increased Clip Size from 110 to 120
- Increased Total Ammo Clips from 4 to 6
- Increased Reload Time from 7.5 to 9
- Decreased Projectile Spread from 0.013 to 0.008
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Chain Gun
- Decreased Damage from 14 to 13
- Increased Heat from 0.35 to 0.7
- Decreased Weight from 50 to 40
- Increased Cycle Time from 0.04 to 0.06
- Decreased Clip Size from 125 to 100
- Increased Total Ammo Clips from 3 to 4
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Medium Chain Gun
- Decreased Cost from 70 to 60
- Increased Heat from 0.45 to 0.7
- Decreased Weight from 65 to 50
- Increased Cycle Time from 0.035 to 0.045
- Decreased Clip Size from 175 to 150
- Increased Total Ammo Clips from 3 to 5
- Decreased Projectile Spread from 0.03 to 0.0275
-
-
Cannons
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Standard Cannon
- Reduced Heat from 10 to 9
-
Ranged Cannon
- Decreased Cost from 85 to 80
-
High-Explosive Cannon
- Decreased Cost from 80 to 70
- Decreased Gravity from 0.4125 to 0.4
- Increased Weight from 60 to 70
-
Plasma Cannon
- Decreased Cost from 130 to 110
- Decreased Gravity from 0.4 to 0.35
- Railgun
- Decreased Cost from 160 to 120
-
Biological Cannon
- Decreased Cost from 130 to 100
- Decreased Gravity from 0.37 to 0.35
- Decreased Projectile Spread from 1 to 0.5
- Decreased Explosion Radius from 200 to 150
- Increased Vehicle Bio Time from 4.25 to 5
- Increased Vehicle Bio Interval from 0.4 to 0.5
- Increased Infantry Bio Damage from 3 to 4
- Decreased Infantry Bio Time from 7 to 5
- Decreased Infantry Bio Interval from 1 to 0.5
-
-
Missiles Launchers
-
Standard Missile Launcher
- Increased Weight from 30 to 40
- Decreased Cycle Time from 1.2 to 1.1
-
Upgraded Missile Launcher
- Decreased Heat from 8 to 6.5
- Increased Explosion Radius from 100 to 150
-
Biological Missile Launcher
- Increased Heat from 6 to 12
-
Nuclear Missile Launcher
- Increased Cost from 140 to 200
-
Guided Missile Launcher
- Increased Heat from 7.5 to 9
-
Homing Missile Launcher
- Decreased Cost from 140 to 100
- Increased Damage from 55 to 60
- Decreased Lock Range Modifier from 0.00029 to 0.0002– This means it increases the time it takes to lock onto a target by 0.2s by 1000 units
-
-
Grenade Launchers
- Biological Grenade Launcher
- Decreased Cost from 60 to 50
- Increased Weight from 40 to 50
- Increased Damage from 30 to 40
- Decreased Cycle Time from 2.5 to 2
- Decreased Heat from 14 to 13
- Increased Total Ammo Clips from 4 to 5
- Decreased Grenade Timer from 6 to 3
- Increased Player Bio Damage from 10/s for 3s to 10/s for 4s
- Increased Vehicle Bio Damage from 5/s for 5s to 10/s for 4s
- Biological Grenade Launcher
Vehicle Engines
- Bio Diesel
- All Chassis
- Decreased Heat At Max from 1 to 0
- All Chassis
Research
-
High Caliber Rounds (.50cal)
- Moved from Projectile Physics to Electrical Engineering
- Increased Cost from 180 to 240
- Increased time from 45 to 60
-
Advanced Machining
- Increased Cost from 360 to 600
- Increased Time from 90 to 120
-
Composite Armored
- Increased Cost from 480 to 600
-
Gas Turbine
- Increased Cost from 360 to 450
Chassis
- Armored Fighting Vehicle
- Increased Available Weight from 320 to 330
Changed files in this update