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Hex of Steel update for 27 March 2021


Share · View all patches · Build 6450479 · Last edited by Wendy

Patchnotes via Steam Community
  • Added : Icons for harbours, airfields, factories and refineries.

  • Added : New map ! End of the war (November 1944 160x129 survival map for Germany)

  • Change : Artillery max range has been set to 3 for a little bit more realism.

  • Change : Units are now over flags in the layers.

  • Change : AI plays faster in the FOW. I increased its speed by 3.

  • Change : Reduced the increment for positioning the overlay.

  • Change : If you hold shift while resize the overlay, you will be able to scale it way faster.

  • Change : Balance for the Coral Sea scenario.

  • Change : Populate map button in map editor will now not randomly spawn units. It will only spawn infantry in cities, and AA in airfields. If the country doesn’t have any AA, it will place something else.

  • Fix : neutrals would invite neutrals in their faction.

  • Fix : Veteran option broken in the store when untoggling it the unit would still have 115 HP.

  • Fix : If your modded unit had “Flag” in its name, such as the SU-15 Flagon, it would display the plane instead of the flag on your potential damage panel. Really REALLY rare issue, since its only with this unit during the Cold War :) But a fix is a fix !

  • Fix : If you had custom wallpapers, they wouldn’t be loaded upon game opening the first time.

  • Fix : The battlecruiser renown had a typo in its graphics.

  • Fix : You could host coop multiplayer games, which AREN’T supported by the game AT ALL, resulting in various issues in multiplayer.

  • Fix : You could have negative ammo sometimes (when supporting friendlies).

  • Fix : There was quite a big issue with the type of all self propelled AA, they weren’t considered as tanks, and all taking soft damage infantry.

  • Fix : AI freeze instance.

  • Fix : Sherman Tulip had 5 armour.

  • Fix : You couldn’t have units set as target for more than 1 faction in the map editor as a victory condition.

  • Fix : Loading a scenario that had targeted units to kill in order to win and looking at the objectives would make the game freeze if you killed any of those units.

  • Removed : Heavy MG soviet unit. Again, way too tactical. Your units on your saves will be replaced by normal heavy infantry.

  • Removed : Germany 1945 map. With the new one I added, you don’t need the old one, I promise … :)

Dépôt : Operation Citadel MacOS Depot 1240631
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Dépôt : Operation Citadel Windows Depot 1240632
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Operation Citadel Depot : Linux Depot 1240634
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