Changelog:
- New unit types : Commander, Voyager, Wing, Governor.
- New space nodes: Debris field, Barrier asteroid, Fortress, Blue star, Purple star, Ways hub, Supplies hub.
- New game mode - "Asteroids".
- Supplies system - added new supplies types, which enhance standart units with new weapons or defence features. Supplies can be produced by space factories or special flowers. New supplies types: Heavy shot, Missile, Lance, Laser shot, Mine, Emergency teleport, Barrier shield, Healing sphere.
- Minor races - build their nests on distant asteroids.
- Auto fleet feature - player can use commander unit to arrange autonomous squads which can do attack, protect or exploration tasks.
- Now leaf elements can capture planets as well as retranslators.
- Race parameters changes:
- Added parameters grid instead of parameters list.
- Added local parameters research - don't need memory shards but updates stay only for current star system.
- Added new race parameters.
- Gardener changes:
- Flowers and connections now consume nectar for building and working and require more time to grow.
- New flower types added: Nectar field, Research facility, Nectar storage, Watch station, Defence station, Artillery station, Evacuation station, Tactical station, Patrol station, Supplies plant.
- New connection types added: Supply line, Alarm line.
- All connections share same capacity limits now.
- Flowers occupy different orbital capacity.
- Some flower types require research .
- Added growth menu - contains number of standart tasks that player can complete for a reward.
- Added new events.
- Added new missions.
- New guardian modules: Lance, Sparks, Sentry hunter, Research module, Meteor shot.
- New space factories on asteroids - research factory, shipyard, Space artillery.
- Slightly improved and simplified tutorial.
- Added orbital crystal - increases orbital space by 1.
- Planets now can not heal elements. Healing requires Healing sphere supply item or Restoration flower.
- Tactical battles changes:
- All tb levels can be played now but the level's reward is received only if all previous levels are completed.
- New unit types: Carrier, Artillery, Base.
- Standart units can launch sentries as additional attack.
- New level "Bases" - destroy enemy bases and protect own. Bases can summon reinforcements.
- New level "Survival" - defend the base against waves of enemies.
- New level "Great battles" - control squads of units. up to 10 times more units than in standart battles.
- A lot of minor fixes and changes
Update 1.1
Update notes via Steam Community
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