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Caves of Qud update for 27 March 2021

Feature Friday - March 26, 2021

Share · View all patches · Build 6449264 · Last edited 27 March 2021 – 06:09:11 UTC by Wendy

Patchnotes via Steam Community


  • You can now disassemble unidentified artifacts.
  • Willpower now affects the recharge rate of Light Manipulation.
  • The dispersion rate of gases is now somewhat higher.
  • Rocket skates no longer burn oil on the world map.
  • You can now clean items using liquids from sources in the same tile as you or in an adjacent tile.
  • When using the "clean" interaction, you now see the locations of possible cleaning liquids in your inventory and around your person.
  • You can now use liquid inside an item to clean the item.
  • You can no longer perform the water ritual with duplicates of creatures created by shade oil, gelatinous prisms, and gelatinous antiprisms.
  • Cloned items no longer inherit the notes of the original.
  • Autoact and other hostility-checking functionality is now better at ignoring hostile aquatic creatures that cannot reach you.
  • Creatures are now better at problem solving to extinguish themselves when they're on fire.
  • Thick Fur now appears in creatures' descriptions as a physical feature rather than a separate descriptive sentence.
  • It is now possible for players who have intrinsic AV to have that AV reduced by Cleave.
  • The [redacted] masks can no longer be replicated with metamorphic polygel.
  • Made some pain-related messaging inaccessible to you if you cannot feel pain.
  • Added variant death messaging for dying of illusory damage.
  • Made recharge interactions prefer to use capital R as their hotkey.
  • Creatures that are shielded from mental attacks no longer get nosebleeds from Sunder Mind.
  • Creatures that don't bleed or breathe no longer get nosebleeds, though they still hemorrhage.
  • When penetrating radar illuminates objects that block it, those objects now flash red.
  • Cooking now works harder to give you a sensible option for the source of a given cooking liquid. For instances, it'll prefer to use the acid in a canteen vs. the acid in a lead-acid cell.
  • Improved the appearance of some ground, liquid, fence, and tent tiles when using night vision or penetrating radar. These tiles may look odd in current saved games.
  • Removed color-coding as good or bad from some messages that are unsurprising or inconsequential or ambiguous as to whether they are good or bad.
  • Painted and engraved village walls should look a bit nicer.
  • Made the descriptions of several save bonuses more readable.
  • Armor with to-hit bonuses or penalties no longer applies these when equipped as weapons or thrown weapons.
  • Evil twins are now more reliably hostile.
  • Fixed a bug that caused a certain phase spider to free itself from its cryotube.
  • Fixed a bug that prevented any screen updates while you were asleep.
  • Fixed a bug that caused night vision to not work and Clairvoyance to mostly not work.
  • Fixed a bug that caused sleep, EMP, and cracked status effects to not wear off.
  • Fixed a bug that caused the "disassemble" and "disassemble all" interactions to sometimes swap hotkeys.
  • Fixed a bug that caused slumberlings to able to move and attack while asleep.
  • Fixed a bug that caused organic creatures to be subject to techscanning rather than bioscanning when they had artifacts equipped.
  • Fixed a bug that caused you you to become momentarily overburdened when you ranked up Double-Muscled.
  • Fixed an exception when creatures overdosed on sphynx salt tonics.
  • Fixed a bug that caused the effects of padded helmets to continue to apply after they were removed.
  • Fixed a bug that caused some items in your starting inventory to fail to stack until interacted with.
  • Fixed a bug that caused rubbergum tonics to give +5 to saves vs. bleeding instead of a -5.
  • Fixed a bug that let you use telepathy on the Grit Gate communications panel.
  • Fixed a bug where spiral borer would place a single up staircase one level before it stopped boring.
  • Fixed a graphical bug with the center-south tile in large liquid pools.
  • Fixed a bug that caused Evil Twins, and occasionally other hostile creatures, show up as green in the alt display.
  • Fixed a bug that caused some inappropriate colors to show up while using night vision or penetrating radar.
  • Fixed a bug that caused some liquids and color-changing objects to retain their natural color under night vision and penetrating radar.
  • Fixed a bug that allowed Hook and Drag to sometimes continue to restrain a target from far away.
  • Fixed a bug that caused unidentified injectors to be known as *med.
  • Fixed a bug that caused hired guards, psychic thralls, and domesticants to not follow their leader.
  • Fixed a bug that prevented precinct navigators from granting their bonus to encounter ruins outside of ruins terrain.
  • Fixed a bug that allowed Schrodinger pages from temporal fugue clones to be used.
  • Fixed a bug that made persistent duplication of some items possible via evil twins.
  • Fixed a bug that made Phinae Hoshaiah spawn with only one overloaded laser pistol rather than two.
  • Fixed a bug that would sometimes make geomagnetic disks thrown by NPCs fail to activate.
  • Fixed a bug that caused Pax Klanq to request you puff in Joppa when it lay in ruins.
  • Fixed a bug that prevented kills caused by the damage from freezing and flaming mods from being attributed to the attacker.
  • Fixed a bug that made pouring cloning draught not work for cloning purposes.
  • [debug] The testhero wish now adds the creature to the action queue if they have a brain.
  • [modding] There is now a method UpdateStatShifts() on the Armor part that can be used to resynchronize armor's effects on stats after any updates made while it is worn. CarryBonus on Armor also now updates the armor's wearer immediately upon being changed.
Windows Caves of Qud - Windows Depot 333641
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macOS Caves of Qud - OSX Depot 333642
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Linux Caves of Qud - Linux Depot 333643
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