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Dualism update for 27 March 2021

"No more One Shotted" Update

Share · View all patches · Build 6448553 · Last edited 27 March 2021 – 01:09:04 UTC by Wendy

Patchnotes via Steam Community

Tired of building a sweet killer dragonfly only to get obliterated by something you thought you were relatively safe from?

Me too!

Various game balances were put in to try to reduce the chance of this, most importantly:

Max damage per second

Players now have max damage per second capped at 35% of their health. So it should take 3 seconds of total obliteration to finally finish players off now. There's a little breathing room to get out of dodge and get some health now.

Along with a New Upgrade, which reduces max damage per second by 5% each upgrade.

Loading screen with gameplay tips

Just something to round off the game a bit. There's a lot of strategy involved, and hopefully this will continue to teach players after they finish the tutorial.

Doors have more information
  • Open a Door screen has tips now, giving a little more information and strategy about the various doors as you hover over them.
  • Holding Shift, L1, or R1 on this screen shows you which upgrades are behind the doors. Less mystery, yay!
  • Fixed the placement of the already-opened-door icons on this screen too
Various game balances
  • Spider boss has his legs set back a little bit, to give the player more room to roam during the fight
  • Giant mosquito and kissing bugs had their damage reduced a little, since I kept seeing players getting surprise-obliterated by them. These are some of the "Scary Bugs", if you know what I mean, James and Lee
  • Disabled the wider and narrower spread/straight shots until you have multiple of those types of shots. I kept seeing players grab them when they were useless. I need to communicate these upgrades' effects better, but this should be a start.
  • Very slightly easier scaling overall. (Probably, especially with the new Max Damage Per Second stat...)
Gameplay change

Screw no longer goes through webs or ants. That was a relic of when screw cost stamina, and stamina is no more. So screw was getting a little over powered in that regard.

There's a little "suggestion" for gun to use- the cursor starts in a random place. Might give 10% more exp for this random selection in the future...

Bug fixes
  • Sfx fix when you end the game with screw on
  • Wrong sfx was used moving to select gun screen
  • 'Max focus achieved' messages (achievement unlocked, basically) now appears even when the story is turned off
Linux update

Tested proton- sorry, it doesn't work. I'll have to start making linux builds when more requests are made for it.

Duality Content Depot 1471461
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