New Options UI
The entire options has been redesigned to not only support controller input, but also splitscreen and controller configurations. This means that "Console Mode" will be removed from the boot selection (when clicking on Play button on Steam). You can however still force the game in console mode using the startup parameter "--controller_mode".
Changelog
- Added new Options UI, merged Controller and keyboard modes
- Added italian translations
- Added planted_c4 entity
- Added vgui_text_panel
- Updated weapon pickup code, now glowsticks, grenades and keycards (if not the same skin) can be picked up while still having one in your inventory
- Updated the Input System to support controllers properly (and splitscreen)
- Updated Angelscript API
- Fixed IED achievement not working as intended
- Fixed IED Hunted icon not showing (defaulting to active weapon)
- Fixed "Fire In The Hole" being 15 kills instead of 10.
- Fixed some issues on controller A button input
- Fixed weapon_sniper not drawing its kill feed texture
- Fixed a crash regarding VGUI NavigateBack function
- Fixed controller bind merge not working for controller #2
- Fixed some fatal flaws regarding keybindings (bind a controller = bye bye keyboard inputs)
- Fixed where the HUD Schemes did NOT reload properly when APPLYING new resolutions
- Fixed prop_button_timed not working correctly for connected clients
- Fixed IED not having a screen
- Fixed vgui slider panel entity not working (can be used for projectors and stuff)
- Fixed pines03b.vvd missing
- Fixed splitscreen horrible implementation
- Fixed button merge not working correctly for use / reload on controllers when it comes to timed entities
- Fixed Zombie AI trying to think weapons as walkable surfaces
Angelscript API:
https://contagion-game.com/api
Monochrome Discord:
https://discord.gg/monochrome
Changed files in this update