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VTOL VR update for 26 March 2021

v1.2.0 Update

Share · View all patches · Build 6446523 · Last edited 26 March 2021 – 16:59:19 UTC by Wendy

Patchnotes via Steam Community

Update v1.2.0, which contains a few feature updates and a whole bunch of bug fixes, has now moved out of public testing and onto the default version.

Some highlights:
  • Fixed overactive haptic feedback on Quest, Quest2 and WMR controllers
  • New night-vision effect
  • Aircraft landing gear tire slippage
  • Fixed many issues with anti-ship missiles
  • Japanese translation by hideG

Thanks again to everyone in public_testing for helping out!

What's next?

I've been doing a lot of work behind the scenes on a side project which is acting as a testbed for official VTOL VR multiplayer. Keep an eye out for updates!

The full list of changes since v1.1.1:

Version 1.2.0


  • Fixed incorrect joystick/throttle haptic feedback on Quest devices using SteamVR

  • Reduced trigger latency for interactions and joystick on Oculus Touch devices using SteamVR (Rift and Quest. Requires using the new default oculus_touch SteamVR binding, or binding the triggerbutton action)

  • Added setting for joystick/throttle haptic feedback intensity

  • Fixed errors thrown by radar

  • Fixed: "PATH" label did not indicate path mode correctly in MFD GPS page

  • Fixed error when AI pilot fires the last AGM on a weapon mount

  • Set "thumbstick mode" automatically for known controller types

  • Fixed: incorrect joystick/throttle haptic feedback for Quest 2 controllers

  • Fixed issues with parking braking behavior

  • Fixed: failed conditional objectives don't show red text in end-mission screen

  • Fixed: No fire on engines when destroyed (AV-42C and F-45A)

  • Updated engine switch covers

  • Changed master arm switch cover to disarm when cover is closed

  • Removed APU switch cover

  • Improved NVG effect

  • Changed HMCS displays to not be affected by NVG

  • Changed redout to still have red color with NVG

  • Added option for fullscreen NVG effect

  • Changed redout color to be affected by ambient light intensity

  • Fixed: CCIP would use an arbitrary target altitude if TGP is in TGT mode but not locked on a surface or unit

  • Fixed: AI pilot does not call "shack" or "splash" if they successfully kill a target with guns

  • Reduced overactive haptic feedback on WMR controllers

  • Fixed: hand menu was white in NVG

  • Fixed: HMCS simplified HUD elements were affected by NVG

  • Changed fuel dump switch covers to off-when-closed type

  • Set cockpit gauge brightness to be adjustable by instrument lighting controls

  • Set CMS count brightness to be adjustable from MFD brightness controls

  • Fixed: glowing instruments and formation lights could be turned on when the battery is off

  • Added tire slipping physics and audio effects

  • Disabled wheel brakes on nose wheels

  • Fixed: pressing Clear Waypoint before turning on HUD would make waypoint tunnel appear

  • Hardpoints can be damaged, disabling or detaching their equipment

  • Fixed: impacts did no damage if near a part that is already destroyed

  • Fixed: strobe lights worked without battery

  • Fixed: aircraft locked into carrier catapult did not turn with carrier

  • Fixed: missile launch warnings don't appear if RWR is disabled

  • Added visible laser beams to TGP/EOTS in night vision (currently allied only)

  • Fixed: player's aircraft parts on fire would be extinguished after quickload

  • Fixed: instrument lights could be switched on with no battery in F-45 and AV-42

  • Fixed: TGP didn't reset properly when battery is cycled

  • Added dust kicking up from ground vehicles driving on unpaved terrain

  • Fixed: radar maintained lock with no battery

  • Fixed: improved ASM target acquisition to help select the intended target

  • Fixed: suspension would extend for a frame before impact

  • Fixed: faulty "shoot" cue right before guided bomb target enters firing range

  • Fixed: Certain ship's hulls would trick radar into thinking the ship was occluded by another object

  • Fixed: ASM guidance would sometimes not enter terminal phase if final waypoint was directly on a ship

  • Fixed ASM pathing on single target point

  • Fixed ASM terrain detection issue causing it to usually crash when pathing over terrain

  • Changed CAGM-6 to prioritize units closer to target area for submunitions

  • Fixed issue causing certain scenarios' map to not load when launching from scenario editor main menu

  • Allowed anti-ground lock-after-launch munitions such as cluster submunitions, AGM-145, and AGM-161 to target grounded aircraft

  • Fixed: Autopilot altitude and heading controls were initially clickable when autopilot was still off

  • Fixed errors thrown by MFD GPS page

  • Fixed: NAV autopilot altitude and heading did not display properly

  • Fixed: Ejector seat thrusters did not make sound

  • Removed uneccessary fire when canards are destroyed

  • Fixed: wingtip pylon and canard hitboxes were still enabled when destroyed

  • Fixed inverted normals on cockpit lines

  • Changed bay light to red

  • Moved MFD Brightness knob

  • Fixed: Could control nozzle tilt on detached engine

  • Moved Left MFD power knob keep it away from the master arm cover switch

  • Speed Autopilot moves throttle

  • Tuned throttle PID to reduce oscillation

  • Grabbing throttle disengages speed AP

  • Set attitude indicator sphere brightness to be adjustable by instrument lighting controls

  • Increased suspension stiffness

  • Fixed: missing fire when vertical stabilizers are destroyed

  • Fixed: fuel could be dumped from nowhere when vertical stabilizers were destroyed

  • When dumping fuel while stabilizers are destroyed and on fire, explosion occurs, causing damage

  • Fixed: vertical stabilizer colliders still existed after being destroyed

  • Removed fire when elevons are destroyed

  • Fixed: mirror was black at night

  • Fixed: radar scan line appeared in MFD when changing display range when radar is off

  • Fixed: other radar tracks did not quickload if one of them was "hard-locked"

  • Fixed: KC-49 guide lights did not turn off when unit is destroyed

  • Fixed: Air units will not fall back to other behavior properly when a tanker they're attempting to refuel from is destroyed

  • Fixed: Air units would not abort landing if the carrier they're landing on is destroyed

  • Fixed: F-45A AI unit canopy did not cast shadow

  • Fixed: MQ-31 wingtip strobe lights were not attached on right wing

  • Fixed: multiple wingmen equipped with laser guided bombs would drop on the same target instead of engaging several different targets

  • Fixed: AI pilot would slide across ground after parking at an airbase if it took off from a moving carrier

  • Fixed: AI aircraft would not select CAGM-6 against armored ground units

  • Fixed: Air units don't turn off nav lights after aerial refueling
    Mission Editor

  • Fixed: A tanker unit could be commanded to refuel from itself, causing unintended behavior. Throw error instead.

  • Added "Launch" button to fly mission directly from editor main menu

  • Fixed: air units could be commanded to land or rearm at an an enemy airbase

  • Fixed: AI pilot doing vertical landing with specified heading would always point nose north

  • Added command for AI pilots to fire an ASM on a user-defined path

  • Added Japanese translation by hideG

  • Updated Chinese localization file

  • Removed unnecessary "VTOLVR_Strings-hidden" file

Windows VTOL VR Content Depot 667971
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