Update v1.2.0, which contains a few feature updates and a whole bunch of bug fixes, has now moved out of public testing and onto the default version.
Some highlights:
- Fixed overactive haptic feedback on Quest, Quest2 and WMR controllers
- New night-vision effect
- Aircraft landing gear tire slippage
- Fixed many issues with anti-ship missiles
- Japanese translation by hideG
Thanks again to everyone in public_testing for helping out!
What's next?
I've been doing a lot of work behind the scenes on a side project which is acting as a testbed for official VTOL VR multiplayer. Keep an eye out for updates!
The full list of changes since v1.1.1:
Version 1.2.0
General
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Fixed incorrect joystick/throttle haptic feedback on Quest devices using SteamVR
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Reduced trigger latency for interactions and joystick on Oculus Touch devices using SteamVR (Rift and Quest. Requires using the new default oculus_touch SteamVR binding, or binding the triggerbutton action)
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Added setting for joystick/throttle haptic feedback intensity
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Fixed errors thrown by radar
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Fixed: "PATH" label did not indicate path mode correctly in MFD GPS page
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Fixed error when AI pilot fires the last AGM on a weapon mount
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Set "thumbstick mode" automatically for known controller types
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Fixed: incorrect joystick/throttle haptic feedback for Quest 2 controllers
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Fixed issues with parking braking behavior
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Fixed: failed conditional objectives don't show red text in end-mission screen
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Fixed: No fire on engines when destroyed (AV-42C and F-45A)
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Updated engine switch covers
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Changed master arm switch cover to disarm when cover is closed
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Removed APU switch cover
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Improved NVG effect
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Changed HMCS displays to not be affected by NVG
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Changed redout to still have red color with NVG
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Added option for fullscreen NVG effect
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Changed redout color to be affected by ambient light intensity
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Fixed: CCIP would use an arbitrary target altitude if TGP is in TGT mode but not locked on a surface or unit
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Fixed: AI pilot does not call "shack" or "splash" if they successfully kill a target with guns
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Reduced overactive haptic feedback on WMR controllers
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Fixed: hand menu was white in NVG
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Fixed: HMCS simplified HUD elements were affected by NVG
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Changed fuel dump switch covers to off-when-closed type
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Set cockpit gauge brightness to be adjustable by instrument lighting controls
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Set CMS count brightness to be adjustable from MFD brightness controls
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Fixed: glowing instruments and formation lights could be turned on when the battery is off
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Added tire slipping physics and audio effects
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Disabled wheel brakes on nose wheels
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Fixed: pressing Clear Waypoint before turning on HUD would make waypoint tunnel appear
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Hardpoints can be damaged, disabling or detaching their equipment
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Fixed: impacts did no damage if near a part that is already destroyed
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Fixed: strobe lights worked without battery
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Fixed: aircraft locked into carrier catapult did not turn with carrier
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Fixed: missile launch warnings don't appear if RWR is disabled
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Added visible laser beams to TGP/EOTS in night vision (currently allied only)
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Fixed: player's aircraft parts on fire would be extinguished after quickload
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Fixed: instrument lights could be switched on with no battery in F-45 and AV-42
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Fixed: TGP didn't reset properly when battery is cycled
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Added dust kicking up from ground vehicles driving on unpaved terrain
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Fixed: radar maintained lock with no battery
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Fixed: improved ASM target acquisition to help select the intended target
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Fixed: suspension would extend for a frame before impact
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Fixed: faulty "shoot" cue right before guided bomb target enters firing range
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Fixed: Certain ship's hulls would trick radar into thinking the ship was occluded by another object
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Fixed: ASM guidance would sometimes not enter terminal phase if final waypoint was directly on a ship
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Fixed ASM pathing on single target point
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Fixed ASM terrain detection issue causing it to usually crash when pathing over terrain
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Changed CAGM-6 to prioritize units closer to target area for submunitions
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Fixed issue causing certain scenarios' map to not load when launching from scenario editor main menu
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Allowed anti-ground lock-after-launch munitions such as cluster submunitions, AGM-145, and AGM-161 to target grounded aircraft
F-45A -
Fixed: Autopilot altitude and heading controls were initially clickable when autopilot was still off
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Fixed errors thrown by MFD GPS page
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Fixed: NAV autopilot altitude and heading did not display properly
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Fixed: Ejector seat thrusters did not make sound
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Removed uneccessary fire when canards are destroyed
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Fixed: wingtip pylon and canard hitboxes were still enabled when destroyed
AV-42C -
Fixed inverted normals on cockpit lines
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Changed bay light to red
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Moved MFD Brightness knob
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Fixed: Could control nozzle tilt on detached engine
F/A-26B -
Moved Left MFD power knob keep it away from the master arm cover switch
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Speed Autopilot moves throttle
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Tuned throttle PID to reduce oscillation
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Grabbing throttle disengages speed AP
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Set attitude indicator sphere brightness to be adjustable by instrument lighting controls
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Increased suspension stiffness
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Fixed: missing fire when vertical stabilizers are destroyed
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Fixed: fuel could be dumped from nowhere when vertical stabilizers were destroyed
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When dumping fuel while stabilizers are destroyed and on fire, explosion occurs, causing damage
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Fixed: vertical stabilizer colliders still existed after being destroyed
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Removed fire when elevons are destroyed
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Fixed: mirror was black at night
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Fixed: radar scan line appeared in MFD when changing display range when radar is off
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Fixed: other radar tracks did not quickload if one of them was "hard-locked"
Units -
Fixed: KC-49 guide lights did not turn off when unit is destroyed
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Fixed: Air units will not fall back to other behavior properly when a tanker they're attempting to refuel from is destroyed
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Fixed: Air units would not abort landing if the carrier they're landing on is destroyed
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Fixed: F-45A AI unit canopy did not cast shadow
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Fixed: MQ-31 wingtip strobe lights were not attached on right wing
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Fixed: multiple wingmen equipped with laser guided bombs would drop on the same target instead of engaging several different targets
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Fixed: AI pilot would slide across ground after parking at an airbase if it took off from a moving carrier
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Fixed: AI aircraft would not select CAGM-6 against armored ground units
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Fixed: Air units don't turn off nav lights after aerial refueling
Mission Editor -
Fixed: A tanker unit could be commanded to refuel from itself, causing unintended behavior. Throw error instead.
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Added "Launch" button to fly mission directly from editor main menu
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Fixed: air units could be commanded to land or rearm at an an enemy airbase
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Fixed: AI pilot doing vertical landing with specified heading would always point nose north
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Added command for AI pilots to fire an ASM on a user-defined path
Localization -
Added Japanese translation by hideG
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Updated Chinese localization file
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Removed unnecessary "VTOLVR_Strings-hidden" file
Changed files in this update