Some highlights:
- Fixed overactive haptic feedback on Quest, Quest2 and WMR controllers
- New night-vision effect
- Aircraft landing gear tire slippage
- Fixed many issues with anti-ship missiles
- Japanese translation by hideG
Thanks again to everyone in public_testing for helping out!
What's next?
I've been doing a lot of work behind the scenes on a side project which is acting as a testbed for official VTOL VR multiplayer. Keep an eye out for updates!The full list of changes since v1.1.1:
Version 1.2.0
General- Fixed incorrect joystick/throttle haptic feedback on Quest devices using SteamVR
- Reduced trigger latency for interactions and joystick on Oculus Touch devices using SteamVR (Rift and Quest. Requires using the new default oculus_touch SteamVR binding, or binding the triggerbutton action)
- Added setting for joystick/throttle haptic feedback intensity
- Fixed errors thrown by radar
- Fixed: "PATH" label did not indicate path mode correctly in MFD GPS page
- Fixed error when AI pilot fires the last AGM on a weapon mount
- Set "thumbstick mode" automatically for known controller types
- Fixed: incorrect joystick/throttle haptic feedback for Quest 2 controllers
- Fixed issues with parking braking behavior
- Fixed: failed conditional objectives don't show red text in end-mission screen
- Fixed: No fire on engines when destroyed (AV-42C and F-45A)
- Updated engine switch covers
- Changed master arm switch cover to disarm when cover is closed
- Removed APU switch cover
- Improved NVG effect
- Changed HMCS displays to not be affected by NVG
- Changed redout to still have red color with NVG
- Added option for fullscreen NVG effect
- Changed redout color to be affected by ambient light intensity
- Fixed: CCIP would use an arbitrary target altitude if TGP is in TGT mode but not locked on a surface or unit
- Fixed: AI pilot does not call "shack" or "splash" if they successfully kill a target with guns
- Reduced overactive haptic feedback on WMR controllers
- Fixed: hand menu was white in NVG
- Fixed: HMCS simplified HUD elements were affected by NVG
- Changed fuel dump switch covers to off-when-closed type
- Set cockpit gauge brightness to be adjustable by instrument lighting controls
- Set CMS count brightness to be adjustable from MFD brightness controls
- Fixed: glowing instruments and formation lights could be turned on when the battery is off
- Added tire slipping physics and audio effects
- Disabled wheel brakes on nose wheels
- Fixed: pressing Clear Waypoint before turning on HUD would make waypoint tunnel appear
- Hardpoints can be damaged, disabling or detaching their equipment
- Fixed: impacts did no damage if near a part that is already destroyed
- Fixed: strobe lights worked without battery
- Fixed: aircraft locked into carrier catapult did not turn with carrier
- Fixed: missile launch warnings don't appear if RWR is disabled
- Added visible laser beams to TGP/EOTS in night vision (currently allied only)
- Fixed: player's aircraft parts on fire would be extinguished after quickload
- Fixed: instrument lights could be switched on with no battery in F-45 and AV-42
- Fixed: TGP didn't reset properly when battery is cycled
- Added dust kicking up from ground vehicles driving on unpaved terrain
- Fixed: radar maintained lock with no battery
- Fixed: improved ASM target acquisition to help select the intended target
- Fixed: suspension would extend for a frame before impact
- Fixed: faulty "shoot" cue right before guided bomb target enters firing range
- Fixed: Certain ship's hulls would trick radar into thinking the ship was occluded by another object
- Fixed: ASM guidance would sometimes not enter terminal phase if final waypoint was directly on a ship
- Fixed ASM pathing on single target point
- Fixed ASM terrain detection issue causing it to usually crash when pathing over terrain
- Changed CAGM-6 to prioritize units closer to target area for submunitions
- Fixed issue causing certain scenarios' map to not load when launching from scenario editor main menu
- Allowed anti-ground lock-after-launch munitions such as cluster submunitions, AGM-145, and AGM-161 to target grounded aircraft
F-45A
- Fixed: Autopilot altitude and heading controls were initially clickable when autopilot was still off
- Fixed errors thrown by MFD GPS page
- Fixed: NAV autopilot altitude and heading did not display properly
- Fixed: Ejector seat thrusters did not make sound
- Removed uneccessary fire when canards are destroyed
- Fixed: wingtip pylon and canard hitboxes were still enabled when destroyed
AV-42C
- Fixed inverted normals on cockpit lines
- Changed bay light to red
- Moved MFD Brightness knob
- Fixed: Could control nozzle tilt on detached engine
F/A-26B
- Moved Left MFD power knob keep it away from the master arm cover switch
- Speed Autopilot moves throttle
- Tuned throttle PID to reduce oscillation
- Grabbing throttle disengages speed AP
- Set attitude indicator sphere brightness to be adjustable by instrument lighting controls
- Increased suspension stiffness
- Fixed: missing fire when vertical stabilizers are destroyed
- Fixed: fuel could be dumped from nowhere when vertical stabilizers were destroyed
- When dumping fuel while stabilizers are destroyed and on fire, explosion occurs, causing damage
- Fixed: vertical stabilizer colliders still existed after being destroyed
- Removed fire when elevons are destroyed
- Fixed: mirror was black at night
- Fixed: radar scan line appeared in MFD when changing display range when radar is off
- Fixed: other radar tracks did not quickload if one of them was "hard-locked"
Units
- Fixed: KC-49 guide lights did not turn off when unit is destroyed
- Fixed: Air units will not fall back to other behavior properly when a tanker they're attempting to refuel from is destroyed
- Fixed: Air units would not abort landing if the carrier they're landing on is destroyed
- Fixed: F-45A AI unit canopy did not cast shadow
- Fixed: MQ-31 wingtip strobe lights were not attached on right wing
- Fixed: multiple wingmen equipped with laser guided bombs would drop on the same target instead of engaging several different targets
- Fixed: AI pilot would slide across ground after parking at an airbase if it took off from a moving carrier
- Fixed: AI aircraft would not select CAGM-6 against armored ground units
- Fixed: Air units don't turn off nav lights after aerial refueling
Mission Editor
- Fixed: A tanker unit could be commanded to refuel from itself, causing unintended behavior. Throw error instead.
- Added "Launch" button to fly mission directly from editor main menu
- Fixed: air units could be commanded to land or rearm at an an enemy airbase
- Fixed: AI pilot doing vertical landing with specified heading would always point nose north
- Added command for AI pilots to fire an ASM on a user-defined path
Localization
- Added Japanese translation by hideG
- Updated Chinese localization file
- Removed unnecessary "VTOLVR_Strings-hidden" file
Changed files in this update