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Update notes via Steam Community
Update v1.2.0, which contains a few feature updates and a whole bunch of bug fixes, has now moved out of public testing and onto the default version.

Some highlights:

  • Fixed overactive haptic feedback on Quest, Quest2 and WMR controllers
  • New night-vision effect
  • Aircraft landing gear tire slippage
  • Fixed many issues with anti-ship missiles
  • Japanese translation by hideG

Thanks again to everyone in public_testing for helping out!

What's next?

I've been doing a lot of work behind the scenes on a side project which is acting as a testbed for official VTOL VR multiplayer. Keep an eye out for updates!

The full list of changes since v1.1.1:

Version 1.2.0

General
  • Fixed incorrect joystick/throttle haptic feedback on Quest devices using SteamVR
  • Reduced trigger latency for interactions and joystick on Oculus Touch devices using SteamVR (Rift and Quest. Requires using the new default oculus_touch SteamVR binding, or binding the triggerbutton action)
  • Added setting for joystick/throttle haptic feedback intensity
  • Fixed errors thrown by radar
  • Fixed: "PATH" label did not indicate path mode correctly in MFD GPS page
  • Fixed error when AI pilot fires the last AGM on a weapon mount
  • Set "thumbstick mode" automatically for known controller types
  • Fixed: incorrect joystick/throttle haptic feedback for Quest 2 controllers
  • Fixed issues with parking braking behavior
  • Fixed: failed conditional objectives don't show red text in end-mission screen
  • Fixed: No fire on engines when destroyed (AV-42C and F-45A)
  • Updated engine switch covers
  • Changed master arm switch cover to disarm when cover is closed
  • Removed APU switch cover
  • Improved NVG effect
  • Changed HMCS displays to not be affected by NVG
  • Changed redout to still have red color with NVG
  • Added option for fullscreen NVG effect
  • Changed redout color to be affected by ambient light intensity
  • Fixed: CCIP would use an arbitrary target altitude if TGP is in TGT mode but not locked on a surface or unit
  • Fixed: AI pilot does not call "shack" or "splash" if they successfully kill a target with guns
  • Reduced overactive haptic feedback on WMR controllers
  • Fixed: hand menu was white in NVG
  • Fixed: HMCS simplified HUD elements were affected by NVG
  • Changed fuel dump switch covers to off-when-closed type
  • Set cockpit gauge brightness to be adjustable by instrument lighting controls
  • Set CMS count brightness to be adjustable from MFD brightness controls
  • Fixed: glowing instruments and formation lights could be turned on when the battery is off
  • Added tire slipping physics and audio effects
  • Disabled wheel brakes on nose wheels
  • Fixed: pressing Clear Waypoint before turning on HUD would make waypoint tunnel appear
  • Hardpoints can be damaged, disabling or detaching their equipment
  • Fixed: impacts did no damage if near a part that is already destroyed
  • Fixed: strobe lights worked without battery
  • Fixed: aircraft locked into carrier catapult did not turn with carrier
  • Fixed: missile launch warnings don't appear if RWR is disabled
  • Added visible laser beams to TGP/EOTS in night vision (currently allied only)
  • Fixed: player's aircraft parts on fire would be extinguished after quickload
  • Fixed: instrument lights could be switched on with no battery in F-45 and AV-42
  • Fixed: TGP didn't reset properly when battery is cycled
  • Added dust kicking up from ground vehicles driving on unpaved terrain
  • Fixed: radar maintained lock with no battery
  • Fixed: improved ASM target acquisition to help select the intended target
  • Fixed: suspension would extend for a frame before impact
  • Fixed: faulty "shoot" cue right before guided bomb target enters firing range
  • Fixed: Certain ship's hulls would trick radar into thinking the ship was occluded by another object
  • Fixed: ASM guidance would sometimes not enter terminal phase if final waypoint was directly on a ship
  • Fixed ASM pathing on single target point
  • Fixed ASM terrain detection issue causing it to usually crash when pathing over terrain
  • Changed CAGM-6 to prioritize units closer to target area for submunitions
  • Fixed issue causing certain scenarios' map to not load when launching from scenario editor main menu
  • Allowed anti-ground lock-after-launch munitions such as cluster submunitions, AGM-145, and AGM-161 to target grounded aircraft

F-45A
  • Fixed: Autopilot altitude and heading controls were initially clickable when autopilot was still off
  • Fixed errors thrown by MFD GPS page
  • Fixed: NAV autopilot altitude and heading did not display properly
  • Fixed: Ejector seat thrusters did not make sound
  • Removed uneccessary fire when canards are destroyed
  • Fixed: wingtip pylon and canard hitboxes were still enabled when destroyed

AV-42C
  • Fixed inverted normals on cockpit lines
  • Changed bay light to red
  • Moved MFD Brightness knob
  • Fixed: Could control nozzle tilt on detached engine

F/A-26B
  • Moved Left MFD power knob keep it away from the master arm cover switch
  • Speed Autopilot moves throttle
  • Tuned throttle PID to reduce oscillation
  • Grabbing throttle disengages speed AP
  • Set attitude indicator sphere brightness to be adjustable by instrument lighting controls
  • Increased suspension stiffness
  • Fixed: missing fire when vertical stabilizers are destroyed
  • Fixed: fuel could be dumped from nowhere when vertical stabilizers were destroyed
  • When dumping fuel while stabilizers are destroyed and on fire, explosion occurs, causing damage
  • Fixed: vertical stabilizer colliders still existed after being destroyed
  • Removed fire when elevons are destroyed
  • Fixed: mirror was black at night
  • Fixed: radar scan line appeared in MFD when changing display range when radar is off
  • Fixed: other radar tracks did not quickload if one of them was "hard-locked"

Units
  • Fixed: KC-49 guide lights did not turn off when unit is destroyed
  • Fixed: Air units will not fall back to other behavior properly when a tanker they're attempting to refuel from is destroyed
  • Fixed: Air units would not abort landing if the carrier they're landing on is destroyed
  • Fixed: F-45A AI unit canopy did not cast shadow
  • Fixed: MQ-31 wingtip strobe lights were not attached on right wing
  • Fixed: multiple wingmen equipped with laser guided bombs would drop on the same target instead of engaging several different targets
  • Fixed: AI pilot would slide across ground after parking at an airbase if it took off from a moving carrier
  • Fixed: AI aircraft would not select CAGM-6 against armored ground units
  • Fixed: Air units don't turn off nav lights after aerial refueling

Mission Editor
  • Fixed: A tanker unit could be commanded to refuel from itself, causing unintended behavior. Throw error instead.
  • Added "Launch" button to fly mission directly from editor main menu
  • Fixed: air units could be commanded to land or rearm at an an enemy airbase
  • Fixed: AI pilot doing vertical landing with specified heading would always point nose north
  • Added command for AI pilots to fire an ASM on a user-defined path

Localization
  • Added Japanese translation by hideG
  • Updated Chinese localization file
  • Removed unnecessary "VTOLVR_Strings-hidden" file

Windows VTOL VR Content Depot 667971
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