In this update, we have dealt with the redesign of the menus in addition to bug fixing. All buttons and menu backgrounds have been given new textures that freshen up the previously very functional look. In addition, we have adapted the feedback of the buttons to the new look and have replaced all transitions with new textures, making it a little easier to find your way around the menus. Furthermore, we have added a new menu in the Main HUD (which can be opened by clicking the small question mark icon in the lower right area of the screen), which shows the current shortcuts.
The priest no longer gives out new orders every second and we also fixed the respawning of items in the inventory. In addition to some minor fixes, we were able to fix bugs related to the city council meeting and extinguishing fires.
Your team from Empires and Tribes
Engine
Added:
- Added possibility to display the borders of the buildings
Fixed:
- The events of the priest are no longer triggered constantly one after the other
- Items are no longer created twice if they were previously placed in the crate
- The luminosity of the lamps and torches has been slightly reduced to improve performance
- Fixed a bug that caused that the blasphemy stone was not deactivated when the resident finished the punishment
- Fixed a bug that caused the council meeting to be pre-skipped
- The tools carried by the player are now not displayed in the council meeting and in court
- Fixed a bug that caused the player to be asked again if they would like to participate in the court and council session when leaving it
- Fixed a bug that caused a crash in rare cases in the Local Avoidance Manager
- The grasp is now also cleared by the water carriers
- Fixed a bug that after loading the water carriers did not run to burning buildings if they stayed on the resting position at the fountains
- Fixed a bug that caused water carriers not to run back to the well after extinguishing fires if the well was right next to the burning building
- Terraforming area has been slightly increased for the monastery
- Dead wood can now be processed
UI
Added:
- Menu and buttons reworked: new textures and transitions added
- Added support for 5120x1440 resolution
- Shortcut menu added: Panel showing the most important shortcuts directly in the main UI
- Added new textures for the needs of the inhabitants
Fixed:
- Panels in the public buildings menu are now placed in the right place even when building more than three buildings per type
- All sliders in the sound settings in the game now work as intended
Changed files in this update