Release Notes for 26th March 2021
1.0.2 Changelog
Balance Changes
- XM13 fire rate increased to 11.1 rounds/s from 10 rounds/s
- XM13 Flux Package fire rate increased to 13.87/s from 12.05 rounds/s
Custom Lobby
- Disabled Base Placement Option for PVE Custom Game Lobby
Intel
- Changed Weapon Fire Rate Information. It now uses Rounds per Second. Previously, it was using Time between Shots.
Fixes
- Fixed Capture Point Ring widget sometimes not showing in RTS when units are capturing Resource and Victory Points
- Fixed Intel displaying Weapon List in a random manner
- Fixed Spectator Count Inaccuracy of Custom Games in Server Browser
- Fixed players being able to instantly win Tank Challenge on retry
- Fixed invisible wall that blocked bullets near the starting location of Tank Challenge
- Fixed Power Reactor being able to permanently lock a resource point
- Fixed Tractor Beam missing from AXR Dropship when dropping vehicle reinforcement in Offline Game Modes
- Fixed Berserker Shock Punch doing direct impact instead of AOE when facing allied units
- Fixed Ace Vanguard Eagle Strike Indicator disappearing when player clicks Mouse Right Click
- Fixed New Batch of Callsigns not showing in Minimap
- Fixed players being able to use their weapons while ESP is active
- Fixed Bio Injector, Resupply Crates and Proximity Mines from being locked when player tries to cancel their activation
Changed files in this update