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Update notes via Steam Community

Hi Talisman fans! ːbluetalismanː

First of all, we're pleased to confirm that we've addressed a startup-crash problem that some players have. Talisman: Digital Edition now attempts to continue if a crash occurs when initialising the graphics system and will attempt to use the following APIs:-

  • dx11

  • dx12

  • opengl

If you still have problems with the game crashing when you start it up, or you know which one you want to use, you can add a launch option to Talisman like this:

And the three different launch options are:

--dx11
--dx12
--opengl

Now, onto the patch notes for todays update!

  • Several missing Space SFX added in

  • Fixed a few places where translations were missing

  • The stat 'Denizens Visited' wasn't triggering correctly

  • Astrolabe Challenge fixed

  • Challenges now show their Expiry date even when completed

  • Challenges Expiry times should be much more reliable

  • Challenges no longer determined by local times

We've also made a change to the challenge system which means that the time-based challenges now pull information from our own servers instead of the local computer. This should make it fairer to everyone competing to get those tasty challenge points!

Windows Talisman: Digital Edition Windows Depot 247002
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macOS Talisman: Digital Edition OSX Depot 247003
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