- Character items can now be revoked (unless magically bound or similar) and/or exchanged for other items from the vault. Click the item in the inventory to open a dialog with options.
- Added 8 more magical items, all of which can be created via projects. Mostly weapons and armor.
- Dungeon rewards now scale better with danger level.
- Dungeon expeditions can now yield a greater variety of magical items.
- Dungeon expedition party members will now sometimes take loot for themselves and sometimes bring it back to the vault. Character personality affects this. You can always take (non-bound) items, but this may cause discontent.
- Fixed a few bugs relating to assignment of items of the same category to characters.
- Fixed a bug where characters would sometimes have duplicate relations (animosity, friendship, etc.) towards other characters.
- Fixed a bug in the injury logic preventing injury and avoidance effects from stacking as intended.
- Fixed a bug where effects that downgrade death to injury would not process further injury mitigation mechanics.
- Fixed an entity duplication bug related to Demonic units and characters. Some of the shared data was duplicated leading to a bit of save game bloat and a few glitches in various mechanics.
Patch 1.0.1.43
Update notes via Steam Community
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