Hey!
It's been a while since we've released an update. For the last month most of our team was working on the seventh and final realm - the Blackwall. We are in the final stages of Blackwall's development - all locations and quests are finished, all that is left for us to do on this province is to test, fix and wrap up the work on the boss fight that will be an epic culmination to the game's storyline.
While our Design Team was working on the final realm, our programmer implemented Balance Tools that will allow us to efficiently iterate on game's balance. While you won't see much balance changes in this update, many things like experience or NPCs work completely different in the backend. You can expect major rebalance patches in the upcoming weeks - including character and profession experience progressions and combat balance.
We've already discussed what's coming next, let's now focus on features and changes in this update!
Improved Achievements System
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All achievements are now earned retroactively
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If for some reason you didn't receive an achievement when it was earned, then you just need to load your latest save and they should be awarded now
Improved Talent Trees Visuals
- New icons for each talent tree with unique background and sprites
New scrolls sprites
- Replaced placeholder scroll sprites with new ones
New music track - Splinterville Village Theme
New music track - Splinterville Exploration 2
New music track - Splinterville Exploration 3
New music track - Wheatfull Exploration 2
New music track - Wheatfull Exploration 3
Changes
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Balanced the fight in tutorial so it's no longer ridiculously long
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Big experience numbers are now separated with commas
Fixes
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Fixed bug that prevented some players from completing quest for Galfrey in Stonebridge
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Fixed names of multiple Nature summons
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Fixed tooltip on world map button sometimes providing incorrect information
Yours truly,
Polished Games Team
Changed files in this update