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The Perfect Tower II update for 25 March 2021

Update - v0.8.4 B1

Share · View all patches · Build 6440884 · Last edited by Wendy

Patchnotes via Steam Community
Hi everyone!

The game is quite colourful most of the time. Thats why many players who suffer from different types of colorblindness struggle keeping apart resource, enemy and item colors. This update introduces an experimental post processing system that allows us to color shift the entire screen instead of just parts of the game to partially correct/improve the shading of certain colors. This is just the first iteration of support for people playing the game with colorblindness. The game is quite large, thats why it takes a while to implement different solutions like patterns, shapes and other things apart from colors.

We found a way to add a fallback font for the Chinese (Simplified) charset to the game. Even though there is officially no support for different languages at the moment there are already a lot of people in the community working on community translations by using the publicly available localisation file and we want to make the game more accessible that way.

We want to improve those features further, but we need your help!
Please get in touch with us if you suffer from color blindness or are familiar with simplified Chinese.
If you're interested to help with this leave a comment or contact us on Discord.

The new Water Experiment is here!

This update replaces the Water Experiment with a reworked version that introduces new mechanics and a more visual approach of presenting the actual mechanics of the experiment instead of being fully text-based. A set of different upgrades and the option to reset the experiment at any time brings the experiment closer to the final look and feel of how laboratory experiments are going to be presented in v1.

New Stuff
  • added new Water Experiment to replace the old one
  • added fallback font for Chinese (Simplified)
  • added confirmation dialog before closing the game
  • added experimental color correction modes for various types of color blindness
  • added tooltips to Workshop module filters
  • added different sprites for empty Power Plant resource storage components
  • added skill to Power Plant ('Shutdown')
  • added exotic skill to Power Plant ('Hibernation Mode')
  • added AI function ('Mine: has layers')
  • added AI action ('Local: unset')
  • added AI action ('Global: unset')
  • added AI action ('Mine: open tab')
  • added new module [spoiler]'Extinguish'[/spoiler]
  • added new module [spoiler]'Glacier Spikes'[/spoiler]
  • added new module [spoiler]'Absolute Zero'[/spoiler]
  • [PC] added a backup save system
  • reworked the Water Experiment
  • importing blueprint now displays missing modules
  • AI script data is now being cached to reduce save time
  • AI item count function is now able to count hammers
  • counting Factory item via AI now return 0 instead of crashing when the item id is invalid
  • counting Factory item via AI now return 0 if the Factory UI is not open
  • shortened overall duration of optional guided Trading Post tutorial
  • Boss 3 beat indicator now fades back to normal size much faster
  • slightly increased the size difference of the beat indicator in Boss 3 fight
  • fixed Trading Post not refreshing properly
  • fixed Trading Post shield multiplier not working
  • fixed typo in Trading Post help page
  • fixed breadcrumbs in Factory
  • fixed margin on Tower Testing stats UI
  • fixed module 'Fire Bomb' not having a damage source
  • fixed unit stats window activating while targeting with an active skill
  • fixed camera zooming when using mouse wheel outside of game view

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