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Update notes via Steam Community

In this update we have mainly focused on tiles and their buildings, adding many of them and improving and changing all existing ones.
We’ve added the ability to gain Favor from tiles without improvement on them, and an upkeep with the same currency on some of the more profitable buildings. This will allow to create a first and fundamental interaction between what to build and where, giving the player a choice. Many more changes will come in the future, creating even more interplay between tiles, and adding more gameplay depth.

  • Added the ability to cancel buildings on tile

  • Changed the starting value of Hexin and Favor

  • Changed the base gain of Hexin and Favor

  • Now tiles without buildings give the player +1 Favor

  • Now Lumbermills and Mines have an upkeep in Favor, -1 and -2 respectevely

  • Farms have been changed in stats and graphics, now they can only be built on pond tiles

  • Added the building Manor, it replace the Farm on the Flat land

  • The name of the Carpentry has been changed in Lumbermill

  • The Lumbermill has been changed in stats and graphics (Still a placeholder for now)

  • Forest tiles have been changed graphically

  • Mines have been changed in stats

  • Hill tiles have been improved graphically

  • Added the building Plantation, it can be built on Hill tiles

  • Island tiles have been improved graphically

  • Added the building Harbor, it can be built on Island tiles

  • Added the building Fishing area, it can be built on Water tiles

  • The Management window has been improved

  • Other small changes to the interface.

Here is the detailed stats of all buildings:

  • Manor (Flat land)
    ct 20 sec | cost 40 hexin
    Gain: +3 hexin per turn

  • Farm (Pond)
    ct 15 sec | cost 25 hexin
    Gain: +2 hexin per turn

  • Lumbermill (Forest)
    ct 25 sec | cost 60 hexin
    Upkeep: -1 favor
    Gain: +7 hexin per turn

  • Mine (Mountain)
    ct 30 sec | cost 80 hexin
    Upkeep: -2 favor
    Gain: +12 hexin per turn

  • Plantation (Hill)
    ct 25 sec | cost 60 hexin
    Gain: +5 hexin per turn

  • Harbor (Island)
    ct 15 sec | cost 25 hexin
    Gain: +2 hexin per turn

  • Fishing area (Water)
    ct 20 sec | cost 40 hexin
    Gain: +3 hexin per turn

More interactions with the tiles and the buildings will come with the change and improvements on the Kingdom Upgrades.

Windows 64-bit Depot: Hexia Depot 1173732
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