We're also changing how poison and burn damage is calculated, so now they're affected by damage multipliers. Should help those weapons keep up the pace in deeper dungeon levels and the more advanced chapters of the campaign.
Gameplay changes
- Changed weapon special effects so all of them are triggered by killing enemies.
- Removed chance from weapon special effects, now they will trigger after a fixed number of kills on the proper conditions.
- Increased range and improved visuals of explosions from weapons' special effects.
- Poison/Burn damage is now affected by weapon damage multipliers (only on enemies).
- Clamped maximum enemy speed boost in infinite modes to +25%. Further improvements will instead increase aggressiveness (time between attacks).
- Treasure chests can no longer drop experience, money or drops. Chests in challenge rooms will still drop the additional rewards.
- Done some changes to improve determinism on the Daily Challenge. Now weapons obtained should be a bit more consistent irrespective of the perk choices. Perks are still highly contextual, depending on the player choices.
This also means weapons are no longer assigned depending on the current equipment, so the chances of getting repeat categories are higher.
Bugfixes:
- Perk choices are now clamped to 4.
- Bookworm perk / +1 perk choice oath won't show up if you're already at the maximum perk choices limit (4).
- Fixed rare case of repeat perk choices in a single screen.
- Temporary buffs (such as health regeneration) are now mantained when using the boss teleport.
- Fixed rare case of a connector room having only one exit.
Changed files in this update