Thank you all for your constant feedback on Star Dynasties. We have a small patch for you today, mostly consisting of clarifications, balance tweaks, and some other improvements.
Combat
- You are no longer shown the combat screen for combats that you are not leading
- The AI will spend less on mercenaries if it already expects to beat you
- The decisions while negotiating a retreat from attack now show the combatants and fleet strengths in the description
- The combat buildup window can now be dragged correctly, and will stay where you place it
- It is no longer possible to threaten your master with rebellion if they do not retreat from an attack in which they are trying to depose you
- Clarified tactic effect description for Threaten Colony
- Fixed bug where Decapitate battle tactic was effecting your Commander
Suggestions
- Suggestions with multiple elements will now focus on each element in turn when clicked multiple times
- You can right-click on a suggestion to hide it for four turns
- Suggestions were sometimes not being displayed properly when holding a claim to a collapsed colony or dead faction
Marriage
- Rulers are less likely to marry off their children as soon as they come of age
- When a couple in love get married, the romance ends without negative emotions
- It is no longer possible for an acting head to marry a character if, as a result, they would leave the house
- When you marry off a character, they no longer get reported as a departing visitor
Politics
- When a vassal faction is conquered, its territory no longer splinters into seperate factions, but is immediately reabsorbed into the master faction of its former league
- When a system rebellion succeeds on the capital of a vassal faction, its territory no longer splinters into seperate factions, but is immediately reabsorbed into the master faction of its former league
- When you ask a vassal to step down, they are now more likely to accept if they are related to you or the replacement, or if they are a coward
- The AP cost of making a request for vassalage or submission has been brought in line with that of asking for a change of allegiance
- Fixed game halting bug when a system was being conquered in a war championing an owning claim to it for a faction that has been destroyed
- Fixed a bug where some emotions were inverted when a master buries the hatchet with a new subject
- The Rebellion action is now also shown in the context action list of your archon
Starting Traits
- The colony traits that provide an effectiveness bonus now work correctly
- "Lack of Discipline" starting trait now correctly effects Military
- Fixed double effects being shown on the tooltip for some starting traits
Economy
- Added Infrastructure Level map mode
- When a baron inherits a faction, their gross income on that turn is now updated to be the gross income of the faction
- Fixed wrong modifier being displayed in Income tab for Easy/Hard difficulty
General
- Reduced some popups related to combat, inheritance
- A secret now has an icon that appears when other characters are aware of the secret (mouse over for list)
- Can filter by adult/child in Contacts window
- Added a tooltip to the date indicator in the bottom right that shows the turn number and the game difficulty setting
- The save game tooltip now shows the difficulty level of the saved game
- The contrasted character label in the bottom left was not always being updated correctly
- When a secret is revealed, any cover up assignments on that secret are immediately stopped
- Double barrel names are now capitalized correctly
- Minor improvements to tutorial
- Minor tweaks to story events, text and tooltips
And that's the list! We'll be back with more news soon, so stay tuned.

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