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Hello everyone!

Thank you all for your constant feedback on Star Dynasties. We have a small patch for you today, mostly consisting of clarifications, balance tweaks, and some other improvements.

Combat

  • You are no longer shown the combat screen for combats that you are not leading
  • The AI will spend less on mercenaries if it already expects to beat you
  • The decisions while negotiating a retreat from attack now show the combatants and fleet strengths in the description
  • The combat buildup window can now be dragged correctly, and will stay where you place it
  • It is no longer possible to threaten your master with rebellion if they do not retreat from an attack in which they are trying to depose you
  • Clarified tactic effect description for Threaten Colony
  • Fixed bug where Decapitate battle tactic was effecting your Commander


Suggestions

  • Suggestions with multiple elements will now focus on each element in turn when clicked multiple times
  • You can right-click on a suggestion to hide it for four turns
  • Suggestions were sometimes not being displayed properly when holding a claim to a collapsed colony or dead faction


Marriage

  • Rulers are less likely to marry off their children as soon as they come of age
  • When a couple in love get married, the romance ends without negative emotions
  • It is no longer possible for an acting head to marry a character if, as a result, they would leave the house
  • When you marry off a character, they no longer get reported as a departing visitor


Politics

  • When a vassal faction is conquered, its territory no longer splinters into seperate factions, but is immediately reabsorbed into the master faction of its former league
  • When a system rebellion succeeds on the capital of a vassal faction, its territory no longer splinters into seperate factions, but is immediately reabsorbed into the master faction of its former league
  • When you ask a vassal to step down, they are now more likely to accept if they are related to you or the replacement, or if they are a coward
  • The AP cost of making a request for vassalage or submission has been brought in line with that of asking for a change of allegiance
  • Fixed game halting bug when a system was being conquered in a war championing an owning claim to it for a faction that has been destroyed
  • Fixed a bug where some emotions were inverted when a master buries the hatchet with a new subject
  • The Rebellion action is now also shown in the context action list of your archon


Starting Traits

  • The colony traits that provide an effectiveness bonus now work correctly
  • "Lack of Discipline" starting trait now correctly effects Military
  • Fixed double effects being shown on the tooltip for some starting traits


Economy

  • Added Infrastructure Level map mode
  • When a baron inherits a faction, their gross income on that turn is now updated to be the gross income of the faction
  • Fixed wrong modifier being displayed in Income tab for Easy/Hard difficulty


General

  • Reduced some popups related to combat, inheritance
  • A secret now has an icon that appears when other characters are aware of the secret (mouse over for list)
  • Can filter by adult/child in Contacts window
  • Added a tooltip to the date indicator in the bottom right that shows the turn number and the game difficulty setting
  • The save game tooltip now shows the difficulty level of the saved game
  • The contrasted character label in the bottom left was not always being updated correctly
  • When a secret is revealed, any cover up assignments on that secret are immediately stopped
  • Double barrel names are now capitalized correctly
  • Minor improvements to tutorial
  • Minor tweaks to story events, text and tooltips


And that's the list! We'll be back with more news soon, so stay tuned.



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