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Update notes via Steam Community


Hello Officers,

Here's the first update for the 1.0 version of the game! You can find multiple balance changes, UI/UX improvements and bugs and crash fixes. Thanks for sending us the suggestions and the crash reports as they help us to take the necessary steps to improve the overall 'Eximius' experience. Some suggestions might take more time to implement due to the complexity or priority.

Next, we'll be working on adding more content and improvement to the games. We'll in the final stages of preparing the localisation. For the 1st round, we'll be supporting Russian, Simplified Chinese, Traditional Chinese and German. We're looking into supporting other languages if we see that there's a demand for it.

Many credits to the community who reported, assisted and discussed the issues with us.

Release Notes for 25th March 2021

1.0.1 Changelog


Gameplay Changes
- Support Crawler will now resupply weapons
- Templar can now be blinded by Flashbangs
- Phantom/Recon Drones are now limited to 3 at a single time. Deployment now cost 1,200 Credits and 600 Supplies
- Priority Attack will no longer interrupt Latent Commands
- Sigma Tank will no longer lose charged shot after being issued a Priority Attack Command
- Vehicles will now try to avoid Weapon Crew but may still run them down when there's no other available path
- Adjusted hitboxes for Assault Vanguard, Siege Vanguard, Ace Vanguard and Berserker
- Removed Reserve Munition Upgrade from Infantry Division due to no applicable units
- Removed Crawler Cargo Improvement from Robotics Division due to no applicable units
- Removed Enhance Combat Training Upgrade for GSF. Players can now resupply their Ammo from Field Supports by interacting with them
- Updated shortcut keys for multiple Unit Upgrades in AXR and GSF Research Structures as to not clash with Push to Talk Button (Y Key)
- Commander Centre Default Energy Resource production increased to 5 from 3
- GSF & AXR Turret upkeep energy reduced to 2 from 3

Assault Vanguard Changes
- Smite (Passive Ability) no longer gives speed bonus
- Smite now flinch self for 1.3 seconds when hitting a player, up from 0.5 seconds. This gives players only 0.2 seconds bonus time to shoot after knocking down another player.

Exploit Vanguard Changes
- Passive Ability radius recuded to 20M from 50M

Ace Vanguard Changes
- Ace Vanguard Eagle Strike Knockdown time on enemy Officers is reduced to 1.5 seconds from 2.3 seconds

Balance Changes
- Templar pop usage increased to 9 from 6
- Ironguard Core pop usage is dropped to 7 from 8
- Service Ironguard pop usage reduced to 7 from 12
- Omicron Sonic damage reduced to 150 from 600
- Omicron Sonic splash radius reduced to 550 from 750
- Bio Injector effects will no longer stack, instead it will refresh the duration
- GSF Shotgun spread is slightly tighter
- GSF Shotgun damage reduced to 45 from 55 per pellet
- GSF Shotgun range cap increased to 50M from 40M
- GSF Shotgun Incendiary range increased to 30M from 28M
- AXR XM13 Spec-Ops cooldown between burst dropped to 0.3 from 0.4

Level Changes
- Fixed players not being able to complete "EMP the Tank" Achievement when using Gauntlet CPC on Enemy Tank
- Fixed Enemy Tank sometimes not being able to reach destination
- Patched a hole in Crossing
- Starting Weapon Credits are increased to 2,500 from 2,000 in Tank Challenge
- Improved Grunt AI accessibiility at Strip Mall area in Crossing

Keybinding
- Improved Keybinding and Handling of Duplicated Key
- Removed duplicated binded keys
- Fixed Assigning Axis-based keys such as Movement (E.g Move Forward) causing one of the Axis Scale to not Function
- Fixed Right Mouse Button and Ctrl keys not being abled to be binded successfully due to keys being used for debugging functions

UI/UX
- "Our Forefathers..." no longer plays at startup, instead will only play one time after loading the Main Menu.
- Added option to skip the Cinematic Intro as well. Players can rewatch by clicking on Play Intro at the Main Menu Side Option.
- Added Waiting Screen for Spectators while waiting for teams to start the game
- Added Difficulty Indicator in Spectator Scoreboard for Team Skirmish and PVE
- Added Spectator Waiting in Lobby Screen
- Style update for Main Menu and Server Selection Pop Up
- Updated in-game Quick Guide. Can be accessed in-game by pressing Esc key and clicking on Help-Tips
- Updated Elite Marine RTS Icon
- Players can now choose Officer and immediately move to the next stage of the Setup Lobby in Offline Team Skirmish. Previously, players will need to either choose Commander or wait for the timer to tick down.
- Players can now use the 'ESC' key to close the Battlesuit Selection Screen, Scoreboard and Armory/MULE Menu

Custom Lobby
- Upon entering the Custom Lobby, Players are automatically moved and Auto Balanced into teams slots
- Made available empty slots more visible to players
- Added Steam Chat Filtering into Custom Lobby and in-game. Players can set their preferences on their Steam Community Content Preference. Please read this for more information. https://store.steampowered.com/news/app/593110/view/2855803154584367415
- Players can now kick other players in PVP Custom Game (please don't abuse, thanks)

Cosmetics
- Added 5 new Cosmetic Pack for AXR and GSF
- Added actual Callsign Name to Tooltip when players hover over the Callsign when previewing the Cosmetic Pack
- Fixed minor Colour Error on GSF Swamp King Tier 3 Skin

Fixes
- Players are now less likely to get stuck after they transform into Battlesuit. This is caused by players failing to spawn due to an obstruction. We do not have a 100% fix for this yet. There are still some fringe cases where players can get stuck still. We will continue to work on this.
- Vehicles are now less likely to 'fly' in the air.
- Fixed multiple crashes on the Server Side
- Fixed crash related to AI checking for Stealth
- Fixed Startup Crash related to opening Cinematic. Previously player will crash when the game cannot detect the MP4 video files. We added a .webm version as a fallback. If crash persists, player can remove the movie folders in
_Steam_steamapps_common_Eximius_ProjectCombine_Content_Movies as a possible temporary solution and send us the crash logs.
- Fixed G12 and Sigma Projectiles having bullet drop
- Fixed ESP usage being consumed when ESP failed to deploy
- Fixed players being able to activate ESP when DBNO kicks in
- Fixed AI Grunts can sometimes continue moving when blinded
- Fixed AI Commanders being able to drop reinforcements outside of the reinforcement zone
- Fixed Ironguard Drop ability showing 72 pop usage instead of 48
- Fixed Templars assigned to Officers being able to retreat while incapacitated
- Fixed Guardian Trooper flinching animation not playing after some time
- Fixed Mule dying to Grenade Launcher in 1 hit
- Fixed fingers location when equipping AXR PZ9 in 1st Person
- Fixed Lobby Chat Logs from being carried over to other Pre-Game Lobbies
- Fixed Mule Health and Ammo pickups being hidden when refilled
- Fixed AXR Structures not being able to self-destruct after they are undeployed
- Fixed enemy players able to see "Able to Lock Resource Point Icon" blinking animation
- Fixed Ace Vanguard Ace Drones being able to Retreat
- Fixed Stealth Effect being applied onto Players Tactical Map (M Key)
- Fixed Division Tech not appearing correctly in Scoreboard
- Fixed Scoreboard showing AXR Officer is equipping SIGAR when downed or dead
- Fixed Spectator not playing Victory Music when game ends
- Fixed End Game Stats not showing the correct Winning and Losing Team
- Fixed Spectator End Game Stats showing all players are in the same team
- Fixed Enemy Officer Icon appearing at Local Player Position in Minimap
- Fixed deploying animation from being repeatedly played when player try to deploy Proximity Mine and Resupply Crate repeatedly
- Fixed Berserker Shock Punch radius.
- Fixed Berserker not changing back to last equipped weapon after using abilities
- Fixed Berserker Kinetic Collector Energy being released twiced if not manually released
- Fixed Berserker Kinetic Collector being stucked when Berserker is under EMP effect
- Fixed GSF Officers being able to pick up ISW and G12 from AXR Support Crawler
- Fixed Specialist and Templar Cape not being displayed properly in Intel Page
- Fixed Invert Vertical Mouse Setting not being saved
- Fixed players not being able to get 'Gated Community' Steam Achievement

Misc.
- New Players will now need to have no SAM Destroyed in Brutal Difficulty to achieve "Not Afraid of the Big Bad Wolf" Steam Achievement
- Reduced collision size of some trees
- Improved lighting in Main Menu. Character and Skin colours should appear more accurately now
- Reduced squash box size of GSF Vehicle Carrier Box to lower chances of units underneath it getting squashed when calling in Reinforcement
- Players should are now able to run the game when Steam Offline Mode is activated
- Disabled OculusVR Plugin. Players who are playing through Oculus HMD should not be forced into VR Mode now.
Windows 64-bit Eximius Content Depot 505741
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