Greetings, Warriors!
In this week's update, we are addressing your feedback regarding one of the two most important features of the game, as well as a lot of various improvements and fixes.
Player-made stalls and changes in Market rules resulted in very lively and constructive discussions on our Discord and we gathered a lot of data in the past week to see the real impact of the changes on the system and gameplay. While doing changes at the MMORPG scale, there's no way everyone will be happy, especially before results will be visible globally, and every change to the market takes time. Looking at the game economy data from last week, and seeing the very positive changes in prices and supply and demand, we know that the changes work in the way we wanted, but at the same time hearing the feedback of veteran players who were selling their looted items via market we are introducing weekly event that will be the compromise between the old and new system.
In addition to that, we followed your suggestions regarding the attack/block system and introduced an iteration of changes to the test version of the game, available for everyone on the test branch. We are counting on your feedback!
There are also further improvements to the party user interface, cosmetic skin preview window, and a lot of quality of life improvements and bugfixes!
Disclaimer: Please have in mind that the updated engine version (testversion branch) of the game will be updated tomorrow. For now, please switch to the regular version of the game.
The screenshot’s authors have been awarded. Siegbert, Vox, and Grunder – check your Ambers!
Changelog v.0.9.6.6 Beta
Tuesday’s Market Sale
Last week’s Market changes goals were activation of the crafters and ensuring fair prices of the crafted items. Looted-damaged parts of the equipment were dragging the prices of the new items so low, that crafting materials used to create items in most cases were more expensive than the crafting result. We - and according to most recent community feedback - players, can already see a much better material to equipment price ratio, and overall, after adjusting our understanding to the new reality, it is a very healthy change to the game economy.
Still, like mentioned before, the game is supporting different methods of acquiring wealth and it is crucial to provide options for players who prefer to play the game differently and put their focus on other aspects of the game – PVP gameplay. Some players are dedicated warriors and looting enemies and selling acquired equipment on the market was a significant part of their gold income. Despite there are a lot of ways to distribute assets, through Bastion, ingame traders, sharing goods inside the guilds or friends via direct trade, and selling them using newly introduced Player made shops, we believe that it is worth making an exception to find the agreement between old and new system.
Each Tuesday, players will be able to place damaged items on the Market, in 24 hour-long offers. Weekly events will last from the Tuesday daily maintenance restart to the Wednesday one. You have a whole day to set up your Market offer and allow other players to buy your looted items and rest assured, even if you set up your offer at the end of the day, they will be available on market for the next 24 hours. Basically, the item may be available for sale up to 48 hours per week, since you can place your offer at the beginning of the event and redo it again at the end of it to get extra display time.
Tuesday's sale is a nod to the players who are used to the old order. Mainly to those who really do not want to deal with anything other than hardcore PvP combat, and selling a discounted equipment is their main income. We hope that the exception will continue to heal the economy, and at the same time will satisfy players who feel a great need to loot and sell second-hand equipment.
Be sure to check the Upcoming Events window, where you will find all the important information regarding what is coming in the game!
Attack / Block system changes global test session
According to your feedback, picking the attack or block side could lead to not intentional mistakes, and making the system not reliable in some cases, especially when it came to overhead and stab attacks after horizontal swings.
Following players' feedback and suggestions, we decided to check proposed changes of that combat feature and gather your opinions after comparing old and new one.
The method used in this system has been changed and now relies more on the mouse movement than the position of the on-screen indicator. We already are receiving very positive opinions regarding that change and we are thankful for your contribution and help in improving that part of the game!
Disclaimer: Please have in mind that the updated engine version (testversion branch) of the game will be updated tomorrow. For now, please switch to the regular version of the game.
Party commands and sorting
Here comes the second iteration of the party user interface! Making the party window more player-friendly and intuitive, as well as introducing medic mode for players who are focusing on supporting their frontline was warmly received by the community. We are not stopping and today you are receiving access to even more management tools, commands, and party-list features, that will help you on the battlefields.
From now on commands alerts will be shown not only on say chat and above players heads, but also next to the party members list. Players who will ask for support or give orders will be highlighted on the party window and a proper icon will be shown next to the interface. We are also adding two new commands, to make party management easier for leaders and captains: “Stop” and “Hold the line”. Check the full list of them by using the command carousel under the hotkey [X].
And that is not all we prepared for you. Another addition to the system is the possibility to sort the list of party members to your preferences. In the party window [P], leaders and players, after leader permission, can now sort party members using symbols and colors, so now it will be much easier to distinguish various formations or roles in the party. There are enough symbols to divide your forces in battle units or types of builds – frontline tanks, bruisers, medics, archers, or siege equipment crews.
We believe that those changes will make party management much more intuitive and player-friendly, and will result in even better information exchange between players on the battlefield, especially in the biggest battles, like State of War ones.
Quality of Life
– Audunstede’s guard Sir Frederic’s look has been adjusted, and to balance other locations, a similar NPC named Skal-Ar has been added to Aquitania and another one to Skergard Castle
– Added extra guards to quest spawners in nonloot zones to protect questing players from spawn kills
– Stall’s windows have been vertically extended
– Added a proper tooltip for used/damaged items label and error message on trying to buy more items than are available in the offer
– Extended the stall’s support for items drag & drop
– Added exception for using a stall slot card while the stall user interface is open, but still not active
– Changed the scale of horses loot drop bags, to match the regular scale
– Removed various tools items from the database. Back in the days, those were used in crafting and stayed in some NPC traders' assortment. All tools that were in the player's possession have been changed to the “Sell me” item
– Changed the rendering method to cosmetic skins preview window to fix some known issues
– Added combat hints to loading screens
– Removed the trees blocking the field of view and ballistas fire at Ulfgard and Rodrock
Fixes
– Fixed an issue causing the possibility to leave one of the spawn points in the Valley of Death tournament event before the counting ends
– Fixed the issue causing horses walking under the water in some edge cases
– Fixed the issue causing spamming “You are too far away” warning while using siege engine tent window
– Fixed the issue causing siege engines default rotation on the client-side was not the same with server-side rotation
– Fixed reported navmesh issue regarding Tenebrok gate
– Fixed the issue causing Marksman passive skill was not updated properly after switching to/from mounted archery
– Fixed the issue causing players were able to get on the Market NPC platform in Ismir capital - Mereley
– Fixed the one-handed and two-handed swords item type descriptions to give the proper information about attributes impact on given damage
– Fixed the issue where dying bears were making the sound of dying spiders. Do not ask, please
¯\(ツ)/¯
Changed files in this update