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Hi all!ːsteamhappyː
We've updated new systems, 'Quest' and 'Mastery' this week. Take a look!

Main Contents

1. Quest



Now heroes in the house ask you quests in the night.
If you provide them gems as much as suggested or clear their mission, you can get rewards.






2. Mastery



Mastery is a new system that can help you make more synergy of the way you play 3MH.
The reward effect of the mastery system will be automatically activated as the interaction you selected fulfills the mastery gauge.

  • Mastery is consisted of 'Activation Condition' and 'Reward Effect'
  • 'Activation Condition' is made up of 20 main interactions of 3MH's battle,
    'Reward Effect' differs by 20 different heroes, so you can make 1200 combinations.
  • You can obtain a reward effect by the quest and add it to a suggested activation condition.
    The gauge of activation condition will be filled as you play a certain interaction and the
    reward effect will be activated automatically as you play the game.







3. Improvement of The Great Invasion mode



Some visual effects of the great invasion mode have been improved.
Hardmode will be improved more later on so hope you guys enjoy it!


  • Now debuff alter doesn't last is the field after activation, it indicates lasting times on the right end side of the activated line.
  • The UI which hides the character's status bar by 'Altar of Blind' has been added.
  • The UI which doesn't allow you to use the pause button by 'Altar of Time' and level 10 has been added.



UI

  • Fixed a bug where card sometimes appears out of nowhere when card is added to hand.
  • Screen is shaked when using powerful cards.
  • Fixed a bug where size of jewels are differed when refreshing in upgrade system.
  • Fixed a bug where life bar sometimes is flipped.
  • Size of damage text gets bigger as damage gets larger.


System

  • A card with the keyword 'Temporary' now is exhausted when sent to graveyard instead of being exhausted at the end of the round.


Character

  • Common
    - Max gold is limited by 100, which is the same as the limit of max house durability.
    - Fixed a bug where Poisoning state is transferred to enemies with Status Immune state.
    - Fixed a bug where selling upgraded towers makes them disappear forever.
    - Effects which change character position such as Push card now "pushes" them instead of teleporting them.
    - Number of cleared quest is reflected to score instead of number of obtained relics.

  • Hunter
    - Fixed a bug where Firebolt card makes Hunters do area attack.

  • Inventor
    - Overcharge card : Destroy a unit. Apply Haste state to all the units.

  • Zealot
    - Fixed a bug where effect of Ritual Dagger card appears in random area.

  • Fisherman
    - Damage of Pirhana card : 10 -> 3
    - Patience card now increases damage of Fish cards at a certain probability.
    - Life of Fisherman hero : 60 -> 45


3 Minute Heroes Content Depot 1475461
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