Currently it is still usable only by pressing F8 after launching in VR, but I'll be swapping it out within next few days, after adding a few more crucial things. It's coming along!
Also added a bunch of bugfixes to this one (including broken Reflection Probes on Linux, which turned out to be just a stupid typo in a flag when uploading HDR textures to GPU, sorry!) and some regressions (sorry for the inconvenience!). More to come soon!
New Features:
- Added "Save To Inventory" context menu option, which will save the held object to the current inventory folder-- Note that you currently need to open inventory folder where you have write permissions first. This will be simplified with the upcoming inventory UI redesign
-- This also allows easily saving items in the new desktop mode
- Added an internal mechanism to load-equip and stash tooltips from an URL
-- Tooltips and other equippable items are now internally tagged as equippable when saved to inventory, which will allow future UI to allow one-click equip directly from inventory
-- When switching tooltips, if the current one is quick loaded, it will be "stashed" - disabled and hidden, preserving its state on the next equip in the same session
- You can now quick switch tooltips in the new desktop mode via tha alphanumeric keys. Bindings are following (the loadout will be customizable in the future):
-- 1 - Dequip
-- 2 - Developer Tip
-- 3 - LogiX Tip
-- 4 - Material Tip
-- 5 - Shape Tip
-- 6 - Light Tip
-- 7 - Grabbable Setter Tip
-- 8 - Character Collider Setter Tip
-- 9 - Microphone
-- 0 - Glue Tip
- You can now capture in-game photos in the new desktop mode
-- To capture instant photo, press Shift+P or Shift+PrintScreen
-- To start timer photo, press Ctrl+P or Ctrl+PrintScreen
-- The capture won't start until you release the combination, allowing you to hold it to see a preview
- You can now rotate held items in the new desktop mode
-- Hold the E key while holding an item and move the mouse around to rotate object around X and Y axes
-- Hold the Shift+E key to rotate only around the vertical axis
- You can now scale held items in the new desktop mode
-- Hold the Shift key while holding an item and use the mouse scroll wheel to scale it
- Added a mechanism to block inputs within InputGroup by specifying a priority level for each binding, simplifying setup of common control schemes (e.g. Ctrl+<Key>, Shift+<Key> and <Key> as modifiers)
- Reworked FingerPhotoGesture into a more general PhotoCaptureManager
Tweaks:
- Dash is opened/closed by the Escape key now in the new desktop mode- The locomotion switch and scaling options are now shown on the context menu even with equipped tooltip
- Keyboard & Mouse input is now fully supressed while the dash is open in the desktop mode
- Lowered the limit of how close you can bring grabbed items to your viewpoint from 10 cm to 5 cm in the new desktop mode
- Increased vertical mouse look angle limit to 89 degrees from 80 to allow looking near straight up and straight down
- You can now use PageUp and PageDown to quickly cycle between active locomotion modules
-- This will have a visual at some later point, not too usable at this point just yet, but it's been added as part of larger work
- You can now self-scale in new desktop mode by holding Ctrl and using the Mouse Scroll button
-- Scaling still needs to be enabled first in the context menu
- Tweaked finger photo gesture supression level, to be more tolerant of bent fingers
- Developer Tooltip laser now considers Gizmo controls as preferred targets and will pass through other objects and stick to them (based on report by @H3BO3)
- Undo & Redo context menu options are not generated when holding items with the active hand
- Merged Japanese locale additions for the new MTC Avatar Lobby by @Aesc
- Merged Czech locale additions for the new MTC Avatar Lobby by @rampa_3 (UTC +1, DST UTC +2)
- Merged Korean locale tweaks by @MirPASEC
Bugfixes:
- Context menu positioning in the new desktop mode now properly handles user's scale- Interaction Laser now consider user's current scale when ignoring near raycast hits
-- This fixes the context menu not being usable when the user scale is too small in the new desktop mode
- Fixed SyncType inspector field not accepting any type strings after recent changes (reported by @3x1t_5tyl3)
- Fixed incorrect flags being set for BC6H textures when uploading them to the GPU through OpenGL, resulting in the texture data to be interpreted incorrectly on Linux and Android
-- This fixes ReflectionProbes being overly bright on Linux (@Shifty | Quality Control Lead, @happysmash27, @Polychrome, Silvea12, Enverex and @Develon)
- Fixed favorite avatar, keyboard, camera and home being unfavorited on manual log out (reported by @Flame Soulis and @H3BO3)
- Fixed gamepad mouse look being framerate dependent (reported by @Lewis Snow | Lead Audio Engineer)
- Fixed regression breaking the context menu flick functionality (reported by @Flame Soulis, @DeliriousJax, @ohzee, @H3BO3 and @Turk)
- Fixed regression when aligning laser-held objects to the vertical axis having a small offset from the aligned position, depending on the hand movement speed (reported by @orange)



Changed files in this update