Hey everyone!
We are getting closer and closer to how we want the beginning of the game to feel. We'll most likely have one more hotfix, and then the next content update will get under way. We're hoping to incorporate some new changes to resources, namely essence, and making the process of obtaining it a bit more complex rather then just slapping down a drill and storage. But more on that later, here's what's in this hotfix!
ADJUSTMENTS:
- Clarified the Turbine description to be more concise
- Clarified the Energizer description to be more concise
- Lowered the intensity of Area Cooler's shaders
BALANCE CHANGES:
- Increased Nightmare starting gold to 10,000
- Increased Nightmare starting power to 5,000
- Increased Nightmare resource spawn rates
BUG FIXES:
- Fixed iridium from not properly adding to iridium storages
- Removing Area Cooler's now updates your heat properly
- Removing Chillers now updates your heat properly
- You can now place buildings with negative heat at max heat
- Fixed the placement animation playing on load
- Fixed Engineers and Enhancers from being placeable outside of the AOC
OPTIMIZATIONS:
- Optimized turret targetting. Once again, this optimization will be VERY noticeable in the late game.
- Offset collector mining rate to disperse calculations when loading a save
Changed files in this update