Gameplay
- Increased physics update rate from 50 fps to 60 fps. Should result in visibly smoother motion as well as slightly more responsive and precise movement.
- Actions that decrease bloodlust, such as shielding or running away from the opponent, will no longer decrease bloodlust past already earned stocks. This means players only lose access to their character's bloodlust ability when they use it.
- Decreased actionable spawn protection duration from 1 second to 0.5 seconds.
- Decreased bloodlust reward for hitting hazard buttons from 2.5 to 1.
- Decreased bloodlust reward for killing a player with a kill dash from 17.5 to 15.
- Balance changes to bloodlust abilities:
Cosmosis
Cost: 40 → 30
Stocks: 3 → 1
No longer hits invincible or respawning players
No longer afflicts status on shielding players
Fuller
Cost: 35 → 28
Ignis
Cost: 25 → 30
Squana
Cost: 25 → 20
Performance
- Reduced the overall amount of VRAM and RAM usage. Depending on players' system specs, this might result in improved frame rates and/or decreased load times.
Visuals
- Shields now fade out smoothly before disappearing, instead of "popping" out of existence.
- Adjusted Pestis' animation transitions.
Changed files in this update