- Fonts no longer show up with bad aliasing
- Player takes less impact / fall damage
- Shader reduction on the 2nd mission, reduce memory use by 100 MB
- Increase video preferences default to high, otherwise dungeons look bad by default without Aura 2 enabled
- Telekinesis will now show hint while moving again, too hard to use otherwise
- Fix crash when loading downloaded city and linear mission 1 due to missing scriptable object assignments
- Reduce chance of villages becoming under siege
- Slightly improve load and memory usage times when first trading
- Fix crash when resting in bed inside a dungeon, and failing the safety check
- Fix bug where units were not dropping loot, and giving 1/10th the XP they should have
- Fix units moving back and forwards in formation when the furthest unit in the formation had an obstacle blocking him
- Fix villages that were razed or occupied also becoming under siege
- Reduce default size of radar, compass, and hud to 70%
- Don't show loadout dropdown in the unit purchase panel as it doesn't carry over to conscription or training, so confuses users
- Improve font for damage numbers
- Fix health bar not moving when character is in ragdoll
- Fix escape to skip build mode tutorial
- Picking up the mace in the tutorial no longer causes a significant hitch
Various bugfixes patch
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