- Enchant Item: When assigning an Enchanted Item on completion of the project, a button is now available to send it to the Vault for future assignment. The effects of the item are also shown in the details panel, for reference, which it wasn't previously.
- Enchant Item: Characters which are not valid targets for the assignment are no longer excluded from the window. Instead they are greyed-out/invalid and the reason for not being a valid target is shown on selection.
- Enchanted Items: 12 new Enchanted Items have been added. These are reached through Magic > Projects > Enchant Items. Most of these are taken from the suggestions made by players. I'll continue to add more items with patches and updates - from suggestions and my own creations both. There is a selection of item classes and power levels available, including some which greatly increase character survivability during dungeon expeditions.
- Army Selection: Previously the hex was highlighted as selected. Now the Army emblem has a selection halo to make it more clear that the Army has been selected and not the hex itself.
- Rename Units: These can now be renamed from the Army Window. This can be used to give flavor-relevant names to favorite units or to more easily distinguish units of the same type.
- Recruitment UI: An action has been added to open recruitment for the selected site - filtering available unit types automatically. This mode can also be enabled/disabled directly from the Military Window (picking a site from a dialog) by using a new 'Site Mode' button.
- Resource Info Panel: Caps are now shown in the tooltip and a * is shown to indicate if the cap has been reached.
- Fortress Upgrade: Golem Workshop. Enables the recruitment of Golem and Construct units at the Fortress. Requires Culture Trait: Golems or Artifice 4+.
- Beacon Spells: A number of spells have been added which enable the recruitment of various unit types at outposts, cities and/or fortresses (depending on Beacon). For example, Beacon of Elemental Air allows recruitment of Air-type units (that have been unlocked through research or other means) at the target site. Only one Beacon can be active at a site. This is a way to recruit magic units at other locations than the Tower or at Mana Nodes.
- Divine Boons: The selection of available effects was being unintentionally restricted. I fixed this, but even then, most Domains do not have custom boons. I've greatly expanded the Domain-specific boons, but there are still many which use the default boons. However, with the bug fixed there are twice as many of these. Also note that Hex Conditions can be modified using Divine Favor.
- Character Inventory: Item traits are now shown in the tool tip. As some categories allow only 1 or 2 items this is an important aspect.
- Follower Window: Traits granted by an Effect are now shown as such in the tool-tip. If a trait is granted by an effect and also inherent to the character, it will not show as caused by the effect (as it will remain if the effect ends).
- Places of Power (spell): Greatly increased the chance of success, but also increased the cooldown.
- Context Panel: Resource sites being upgraded now have a tool tip on the progress text which shows the reasons for the current rate of progress.
- Wizard Tower: Upgrade Slot colors can now be changed at a cost.
- Additional culture traits now affect worker upkeep.
- Faerie Wizards can now hire special Brownie workers.
- The map for the active game can now be exported as a custom map from the menu.
- When targeting sites additional feedback is now given in many cases regarding why a selection is not valid or and in a few whether there are relevant warnings.
- Several lists of sites now use the province as a qualifier for sites with the same name. This makes it easier to distinguish outposts and is useful in a number of other cases.
- Added a few new ambient character activity events regarding Banker-class characters.
- Editor now generates thumbnails for custom maps.
- Editor now allows the user to select which world terrain algorithm to use (classic or alternate).
- Fixed Bug: The Celestial Cynosure spell was not being unlocked as intended.
- Fixed Bug: Faerie Sub-Races were not saved correctly causing Entity duplication in save games.
- Fixed Bug: When cycling armies, ones which had moved partially were excluded unintentionally.
- Fixed Bug: Sites under construction incorrectly enabled recruitment of relevant unit types immediately. Construction has to be finished now before units can be recruited at the site.
- Fixed Bug: Units in Garrison armies did not have movement expenditure reset on turn processing and also were not included in a number of other per-turn effects.
- Fixed Bug: A few notifications showed a "Go To ?" instead of the correct link.
- Fixed Bug: Sometimes projected missing upkeep warnings were shown incorrectly.
Patch 1.0.1.42
Update notes via Steam Community
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