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Fixed an issue were players were losing checkpoint progress when dying in the same attack sequence the checkpoint was achieved in a Gate Keeper boss battle.

Updates

  • Reduced the bloom and chromatic aberration effect that plays when passing into a new zone.
  • Reduced the size of the Charge Shield "shot" particle effects
  • Snare Traps' material set to not fade out towards camera


Bug Fixes

  • Player will no longer lose checkpoint progress in a Gate Keeper battle when dying in the same attack sequence
Nerve Content Depot 1016001
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