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Prison Architect update for 8 April 2021

Going Green Update 3 Changelog

Share · View all patches · Build 6426142 · Last edited 8 April 2021 – 09:09:19 UTC by Wendy

Patchnotes via Steam Community


A new patch with even more improvements and fixes has arrived!


  • The game no longer crashes after clicking outside the map during the process of selecting prioritize area (Gardener) and prioritize (Janitor).
  • The campaign mission "Death Row" can be progressed normally if the Power Station is dismantled and replaced: the objective "Turn the Power Station back on" is no longer blocking the level from being completed.
  • Fixed the issue with Polaroid remaining when it's meant to fade once “Death Row” mission is triggered.
  • The bug that prohibited books and goodies to use the Library and Shop top shelf but not the middle and bottom shelves is fixed.
  • Paper Lanterns give off light now.
  • Dismantling Transformer no longer results in leaving one Electrical Cable.
  • Fixed the tile of a Concrete Wall being visible in Staff Alerts.
  • Quick Build's UI is no longer overlapping with room name text.
  • Fixed: Objects that can be built on water can be built on the opposite of Ferry Dock.
  • Players are no longer able to use the Prison Labour tab if it is locked.
  • Fixed the issue with the murdered Guard not being counted as one kill in Legendary Prisoner's Grading tab.
  • Fixed the issue with the Wall Light (Solar) staying indoor despite being an outdoor object.
  • Fixed: Library Staff Alert mentioning about the lack of the Library does not disappear.
  • Fixed the issue with the Lunar New Year Dragon related objects (Head, Body and Tail) can be built on the same spot as objects that can be built on walls.
  • Fixed the issue with storage Shelves having a tray dispenser when rotated vertically.
  • Fixed: Campaign cutscene playing twice in a row.
  • Fixed: Empty Ingredients page can be visible after opening the Reports menu for the first time.
  • Fixed: Boxes aren't shown in the middle of the shelf when the shelf is set in the vertical position.
  • Disabling game events after receiving an event task no longer causes the task to not be completed and to remain on the To Do list.
  • Number of prisoners awaiting release from solitary punishment is now displayed correctly.
  • The Worker will no longer put Materials and Crates into and around the Guard Tower that is placed in the outdoor Storage room.
  • Staff Alerts now disappear from the To Do list after turning them off.
  • Fixed the issue with workmen not removing the objects under buildings which were built by Quick Build menu if Build Menu is open.
  • Fixed the issue with the game crashing when adding Water (Large) at the corner of a Quick Island and increasing speed.
  • Fixed the issue with The Sniper not entering the Guard Tower again after the Guard Tower is occupied by materials or crates before moving to other places.
  • DLC Grants can no longer be exploited by turning DLC on and off.
  • Fixed: minor localization issues.
  • Quick clone will no longer delete the original wall with attached items
    Issue with the description tab of a Transformer flickering at night time fixed.
  • When clicking on the arrows to change increments in the report tabs they now change accurately (0.5 instead of 1)
  • Programs from DLC Going Green are no longer visible in Scheduler if DLC is not enabled.
  • Fixed incorrect Continuous Fertilizer Pricing and Quantity: a new pack of fertilizer being ordered for every crop is no longer requesting continuous fertilizer.
  • Fixed: Placing helipad in outdoor storage room causes helicopter export & import issues.
  • Issues with trucks delivered ingredients by small batches fixed.

Going Green DLC

  • The bug that allowed to bypass the "Only outdoor" requirement for the Going Green DLC plants and grow and harvest crops indoors is fixed.
  • The bug that allowed the player to sell seed from farmer's hands during "Plant Crop" Action is now fixed.
  • Staff alert about being able to house 0 more prisoners despite having many available spots no longer pops up on the Green Power Plant premade map.
  • The bug that covers various objects & NPCs by Light (Solar) when they move through it is fixed.
  • The bug that showed the incorrect prices for Seeds of Flowers, Crops and Fertilizers bought via the Cloning tool is now fixed.
  • The bug that allowed to put plants on all types of outdoor floors is now fixed.
  • "Crop cost" and "Crops per day" in the Ingredients menu are now counted properly.
  • Fixed "Check the Ingredients menu" text being displayed in the Policy menu without Going Green DLC enabled.
  • Saving and loading game no longer causes the reset of crops status "Crop need to be watered to continue growth".
  • Fixed the issue with the "Over Production" grant that is available from the start of a new game, even if the player has not yet completed the "Basic Farming" grant.
  • Fixed the bug that allowed Criminally Insane prisoners to plant plants.
  • Fixed the issue with Auto scythe activating out of schedule whenever the savefile is loaded.
  • Fixed the issue with Practice Solar Panels overlapping with each other.
  • Auto scythes are no longer able to harvest fruits when trees are within harvesting range.
  • Fixed: Dismantling a second Green Power Source from a row of Green Power Sources, does not disconnect the rest of the row from the Transformer.
  • Fixed: Compost Fertilizer purchased automatically via Continuous Fertilizer doesn't count for "Self Sustaining" objective.
  • Fixed: the Reception room in the premade map Green Power Plant is not connected to the roads under Deliveries in the Logistics tab.
  • Contraband confiscated within the last 24 hours is now updating properly in Premade Prison 'The Work Fields: Going Green'.
  • he Compost Fertilizers task now completes 100% when producing 10.
  • Organic waste is now showing after harvesting Crops.
  • Herb plant no longer appear in the game.
  • Plants that reach 15% of damage are no longer dumped by Workmen.
  • Green power sources were able to connect to the power station without creating a blackout.

Warden Mode

  • Hiring an Accountant in Warden Mode and pressing the inventory button (bottom right) no longer causes expanding land crash.
  • Fixed the bug that made the Warden disappear at the end of the map when expanding the land while standing on the road.
  • Fixed the issue with Warden not returning to his office after dying.

Escape Mode

  • Fixed the fruit trees being replanted in incorrect spots.
  • The bug that resumed the game without prisoners after changing the game language at the Game Over scene in Escape Mode is not fixed.


  • The data about the prisoners’ participation in programs is now shown the same for host & client
  • The Notebook Page now disappears after being read once.
  • Issues with the cloning tool (available for Hosts) is fixed
  • [GOING GREEN] The Working range of the Auto Harvester is now visible for the Client
  • Client can now reconnect the Power Export Meter after disconnecting it.
Windows PC Content Depot 233451
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Linux Linux Content Depot 233453
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