Town groupings and extension of Market delivery radius
- The Base building now has its own area-of-effect range that will group nearby Markets and Houses into a single ‘town’ unit.
- Markets in the same town will share delivery range with each other, making it much easier to supply goods to a larger area.
- The range of this effect will increase as the Base is upgraded.
- Removed ‘always connect’ square radius of Markets, as it was confusing to have two different ways to connect. Now you need to use Foot Paths or Roads to connect all town buildings (Bases, Houses, and Markets).
In the picture above, House A is only in range of the Food Market. House B is only in range of the General Store. But because both markets are connected to the same Base, the delivery range is combined and both houses will be supplied by both markets.
Improvements
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Added new building materials: Mana Crystal, Fire Crystal, Water Crystal, Earth Crystal, and Air Crystal (with blocks, ramps, etc for each)
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Roads and Footpaths that are next to each other will now combine to form solid textures instead of a lattice
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Greatly improved map load times by deferring a lot of navigation data calculation until it is needed during gameplay. This especially has a benefit on maps with many purchased terrain chunks.
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Made Grain more plentiful, and closer to starting area, on new custom generated maps
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Made terrain adjustments to starting area smoother and over a larger radius
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Increased display range of many world objects
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PgUp / PgDown can now be used to change the placement height of block structures, buildings, moved and copied block regions.
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Improved terrain textures
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Improved model & texture for stone brick physical item
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Increased smoothing amount of area around starting base
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Removed excess AoE display effects when placing houses
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Temples that spawned with map can be moved once the associated temple research is complete (excluding Campaigns)
Bug Fixes
- Path Planner would often attempt to draw paths underwater, and make mistakes in other edge cases
- Flipped texture on walls
- Missing frame mesh on wood stairs
- Movement commands were not able to target the tops of solid block structures
- Workers delivering multiple item types to a group of houses would sometimes prioritize items wrong
- Building and deleting a Steam Generator in the same session would cause the ‘missing pipe’ icon to hover in center of map (usually above Base)
- Merge blocks would jump to the next scheduled inlet during game load if an item was restored in that location
- Was able to assign Filter Categories to an Item Generator, resulting in invalid items being output
Changed files in this update