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Hellish Quart update for 23 March 2021

Update 2021.03.23.0 - New character - Hajduk

Share · View all patches · Build 6425228 · Last edited 23 March 2021 – 12:09:10 UTC by Wendy

Patchnotes via Steam Community

Hajduk is mostly completed and playable, except of few animations (pushing for example) that we will replace during next couple of days.

Hellish Quart pre-alpha v. 2021.03.22.0


  • Added Hajduk character Work In Progress version (still work in progress, not all animations are in, needs more special moves, audio etc., but he's playable)
  • Added horses on some levels (cosmetic)
  • Added global AI damage multiplier (basically, a handicap for AI)


  • blade collisions are now a bit smoother
  • Better support for Ultrawide monitors (21:9)
  • Dungeon level is now wider, to allow wider camera shot
  • Geometry in Meadow arena should not obstruct the camera view now
  • AI now tries to avoid getting hit with Isabella's high guard attacks in chosen AI schemes


  • Isabella should now not be able to wound opponents, if her "death" animation was not blended out straight from her attack animation

  • Disabled AI and Player Input at beginning of a round for 2.5s

  • Fixed bug where Isabella sometimes got stuck repeating pushing animation, instead of playing the victory animation

  • Marie now has blood on the blade after kill

  • Fixed desynchronization of Physics and Rendering after slomo in the end of some fights

  • Fixed support for custom refresh rates (30-144Hz), added 100Hz option

Windows 64-bit Hellish Quart Content Depot 1000361
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