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A "bonus" update has just been released!

This version adds a 2 player mode (see below to play with "Remote Play Together"), with two variations: “play together” and “play as competitors”.

This mode is accessible via the "Bonus" button of the main menu, button which appears if at least 2 species have been unlocked. Through the bonus panel you can also access the "retro" modes, and a little puzzle game on the species and ecobonuses discovered.

This version also includes:
- avatars to choose from for players 1 and 2, replacing in multiplayer mode the minimalist square of the solo mode
- display of scores and results in the level choice menu (both for solo player and 2 player modes)
- optional 'bloom' effect for solo mode when retro mode is disabled (bloom designed for trailers or demos)
- fix on the initial directions of special powers with 4 companions
- 7 levels dedicated to the 2 players mode
- the "competitors" version takes into account the number of species saved. When all the species are saved, the winner is the one who manages to get the victory flag. The greater the number of species saved by a player is, the closer the flag will be ... but if you hit an opponent, the flag changes location and gets closer to the other player...



Remote play together? Partly!

The current version of the game does not include any Steam specificity, in order to be as agnostic as possible (this is why I preferred to indicate in the Steam store page a partial support for controllers).



However, some of the features provided by Steam are accessible even for a game that does not explicitly use it.

As shown in the image above, during the beta I was able to test the remote mode with friends, and I admit I was amazed by this mode. Launch SOATE, invite your friend to use Remote Play Together, go to SOATE's multi-player panel (the one indicating the connected controller (s)), and if she/he connects her/his controller, it's like if it was connected to your computer.

Well, that's the theory and the result of the beta tests, but I imagine that many parameters can influence, in positive or in negative way, the behavior of this mode. Starting with the internet speed between the two computers, as this mode is close to a streaming from one computer to another one, Steam handling the remote controller as if it were connected to the computer broadcasting.

In any case, this mode is very useful for playing with friends in a remote way, which these days can be quite useful! It is also very practical for sharing or showing a gaming experience to someone, or for challenges between players!

PS: I had a lot of problems with controller support, and I'm waiting (like many other developers) for an update to the game engine used in order to get a better controller support (especially in terms of stability) to perhaps go further in the support of specific Steam features, and to allow more complete support for Remote Play Together, if the number of Steam players warrants it.

I take this opportunity to appeal to your generosity: if you like this game even a little bit, please talk about it ;-).

Windows 64-bit SOATE Content Depot 1502571
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