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Gem Wizards Tactics update for 23 March 2021

Version 1.22 Patch Notes

Share · View all patches · Build 6422249 · Last edited by Wendy

Patchnotes via Steam Community

The Azure Order gets a huge upgrade!

  • Ice Elementals are now HEAVY: If they land on someone's head, that unit is crushed instantly! And double ramming damage! HEAVY units also
  • Ice Elementals now have a new ability: CHILLING HOWL. Scream at an adjacent unit, freezing it and knocking it back a tile.
  • Gelf has a new ability: Ice Shield. Cast in a line up to 4 tiles, creating floe and giving Ice Shield buff to units (healed by Cold damage, Heavy status effect, and +1 Defense!)
  • FROZEN units are also HEAVY.

GAME BALANCE:

  • Number of chests per mission reduced from 3 to 2.
  • Number of items in chests reduced from
  • Increased gold costs on some Upgrades.
  • Sell prices are reduced from 1/2 cost to 1/3.
  • Unit buy price increased from 80 to 100.
  • Longbow Defense 0=>-1
  • Desert mission type will now appear in Campaign Mode
  • Bunny Bounce heal reduced from 4 to 3
  • Units are now benched for 2 turns instead of 1.
  • When you capture a castle, it's simply removed from the game now. It was too confusing before.
  • Knight Defense 2=>1 (They get a HUGE buff with this new Gelf ability to make them heavy!)
  • Ice Elemental no longer trails water as he melts.
  • Bunny Fighter no longer has the Befriend ability
  • Bunny Fighter now has Regeneration.

BUGS

  • You no longer start with some treasure chests in a new campaign.
  • Fixed a bug with Ranked win streaks not tallying after 3
  • Fixed a bug that made it seem like your Wizard had died on missions which they hadn't
  • Fixed a bug with casting Floe over existing floe.
  • Ice Storm no longer flattens mountains.
  • Fixed a bug with how enemy units level up later game.
  • Fixed a small bug with Reaper's Reap ability.

Enjoy! <3

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