The Azure Order gets a huge upgrade!
- Ice Elementals are now HEAVY: If they land on someone's head, that unit is crushed instantly! And double ramming damage! HEAVY units also
- Ice Elementals now have a new ability: CHILLING HOWL. Scream at an adjacent unit, freezing it and knocking it back a tile.
- Gelf has a new ability: Ice Shield. Cast in a line up to 4 tiles, creating floe and giving Ice Shield buff to units (healed by Cold damage, Heavy status effect, and +1 Defense!)
- FROZEN units are also HEAVY.
- Number of chests per mission reduced from 3 to 2.
- Number of items in chests reduced from
- Increased gold costs on some Upgrades.
- Sell prices are reduced from 1/2 cost to 1/3.
- Unit buy price increased from 80 to 100.
- Longbow Defense 0=>-1
- Desert mission type will now appear in Campaign Mode
- Bunny Bounce heal reduced from 4 to 3
- Units are now benched for 2 turns instead of 1.
- When you capture a castle, it's simply removed from the game now. It was too confusing before.
- Knight Defense 2=>1 (They get a HUGE buff with this new Gelf ability to make them heavy!)
- Ice Elemental no longer trails water as he melts.
- Bunny Fighter no longer has the Befriend ability
- Bunny Fighter now has Regeneration.
- You no longer start with some treasure chests in a new campaign.
- Fixed a bug with Ranked win streaks not tallying after 3
- Fixed a bug that made it seem like your Wizard had died on missions which they hadn't
- Fixed a bug with casting Floe over existing floe.
- Ice Storm no longer flattens mountains.
- Fixed a bug with how enemy units level up later game.
- Fixed a small bug with Reaper's Reap ability.