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Update notes via Steam Community

A new progression system:


- Some spells are now blocked by default.
- There are now 4 difficulty levels: Easy / Normal / Hard and Mythic.
- You can unlock new spells by earning Talent levels the first time you beat a boss in a certain difficulty setting.
- A new mode is available : The Hunt. Each day, 3 boss are picked for you to challenge in a difficulty level from 1 to 5. Each difficulty adds 20% to the boss' health and damages, and adds random modifications to the fight. The challenge will be difficult but it's the best way to loot valuable goods.
- The battle menu has been adapted to the new options.
- A new tab in the spell book : Bonus, allows you to increases the stats of your character in Hunt mode.

Other new features:

- Ambient sounds have been added to the prologues.
- Sound effects have been added to the gas explosion and roof fall VFX.
- Sounds have been added for button hover and clicks.
- VFX have been added to spells that did not have them.
- Impact VFXs have been revised and new ones have been added.
- The customization panel allows you to choose between a masculine or a feminine character.
- Characters can now equip passive spells. A player can have up to 3 passive spells at the same time.

Changes:

- Impact VFXs have been revised and new ones have been added.
- The models for the characters have been improved.
- Tooltips have been reworked to improve readability.
- Bots now have a personality (name + skin).
- Rewards are now displayed in the battle menu.

Corrections:

- Some VFX have been revised to be more visible.
- Fixed some combat animations.
- The health bars have been improved for better readability.

Preview, the Rift:

- A pre-alpha version of the Rift mode is available fpr custom games, directly from the main menu.

Please feel free to comment on the changes on our Discord https://discord.gg/ErnVfzM
Boss Confrontation Content Depot 802121
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