NEW
- New 1H Melee Skill - Divine Hammer: Create a divine hammer that spirals around you. Deals 50% Main Weapon Damage on hit. Generates 300% threat. Each hammer lasts 10 seconds. Hammers are destroyed on meditation.
- Patch Notes are now available in-game from the main menu next to the game version info.
- New Gameplay Option - Channeling Prevents Rolling: This will prevent your character from rolling while channeling an ability. Off by default.
- Players now receive a notification when unlocking a new difficulty.
BALANCE
SKILLS
Flurry
- Damage per hit increased from 50% to 65% weapon damage.
- Fixed Bladecrest projectiles spawned by Flurry not being affected by any damage increasing talents.
TALENTS
- Phase Roll: Now deals 75% combined weapon damage to enemies you phase through.
- Damage received through Symbiosis that does not hitstun will no longer interrupt resurrection.
MISC
Lifesteal now heals more frequently for smaller amounts. Total amount healed unchanged.
IMPROVED
- World Map now shows which Act your current quest is in.
- Quest Tracker now shows a prompt to open the World Map if you need to travel to another level to progress your quest.
FIXED
- Fixed a bug where canceling Sendatu's Crown would expend your Super Charge without activating the spell.
- Fixed Fireball's projectile getting stuck on allies.
- Fixed Master volume not working.
Changed files in this update