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Rune Knights update for 22 March 2021

New Skill: Divine Hammer, Phase Roll Buff, World Map Improvements, Fixes

Share · View all patches · Build 6421317 · Last edited 22 March 2021 – 18:32:19 UTC by Wendy

Patchnotes via Steam Community

NEW

* **New 1H Melee Skill - Divine Hammer**: Create a divine hammer that spirals around you. Deals 50% Main Weapon Damage on hit. Generates 300% threat. Each hammer lasts 10 seconds. Hammers are destroyed on meditation.  
  • Patch Notes are now available in-game from the main menu next to the game version info.
  • New Gameplay Option - Channeling Prevents Rolling: This will prevent your character from rolling while channeling an ability. Off by default.
  • Players now receive a notification when unlocking a new difficulty.

BALANCE

SKILLS

Flurry

* Damage per hit increased from 50% to 65% weapon damage.  
  • Fixed Bladecrest projectiles spawned by Flurry not being affected by any damage increasing talents.

TALENTS

* Phase Roll: Now deals 75% combined weapon damage to enemies you phase through.  
  • Damage received through Symbiosis that does not hitstun will no longer interrupt resurrection.

MISC

Lifesteal now heals more frequently for smaller amounts. Total amount healed unchanged.

IMPROVED

* World Map now shows which Act your current quest is in.  
  • Quest Tracker now shows a prompt to open the World Map if you need to travel to another level to progress your quest.

FIXED

* Fixed a bug where canceling Sendatu's Crown would expend your Super Charge without activating the spell.  
  • Fixed Fireball's projectile getting stuck on allies.
  • Fixed Master volume not working.
Windows Rune Knights Content Depot 1101401
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