Thank you to everyone who purchased the game early. Were are releasing our first patch with plenty more on the way.
Patch 2 should bring many more bug and stability fixes especially in the later half of the game. During this chapters continued development period we will be further refining our map layouts, adding more skill modules, polishing various scenes and videos, audio work and ending it all off with the addition of local co-op before we focus on Chapter 2.
If you would like to be involved and provide feedback please don’t hesitate to do so!
Patch 1 Notes:
-Polish and bugfix rescuing captain from ship crash. You now have to open the hatch first as an extra precautionary measure.
-Added tutorialized keyboard and controller menu. There is an option to turn it off in the main menu under the “Controls” tab.
-The Keys Menu has been disabled until chapter 2.
-If there are no enemies around, you can pick up items which will automatically take you out of combat mode instead of having to manually toggle.
-Rewrote most of the gun aiming to be much more player friendly and accurate, especially when shooting inclined or declined. When locked on the chance of missing should be greatly reduced.
-You can now press Y or F to craft ALL of an available item instead of one at a time.
-Polished collision and asset work in various areas (On going)
-Added plants necessary to craft bandages and antidotes. (Ongoing in various areas)
-Added spider and alien eggs. (Ongoing in various areas)
-Fixed all player achievements.
Changed files in this update