You create a new match and select the Quick mode and a time contingent like 20m+10s.
This means that both players will start with a time contingent of 20 minutes for the whole game. For every move they will get 10 additional seconds. If their timer reaches 0 they have lost.
This shall encourage faster matches and those are intended to be finished in one sitting.
The second big change is the introduction of Byes. If a tournament starts with less than 2^n players (2, 4, 8, 16, 32, 64 etc.) the rest of the slots are filled with Byes, meaning that those players (randomly chosen) will automatically advance to the second round. Using this method we don't have to wait for a specific number of players to start a tournament. If we had 60 players in a tournament we had to either wait for 4 more or remove 28 players, which wasn't optimal. Now 4 players would automatically advance to the second round of the tournament.
Full changelog:
- Added a new quick mode which uses time contingents that get refilled with each move. This encourages quicker matches that shall be finished in one sitting.
- Tournaments now support Byes which allows them to have any number of players. Those get distributed randomly and allow those players to directly advance to the second round.
- The online matches in the main menu can now be sorted by the time left or by their recency.
- Fixed custom rules where the King gets captured by four pieces. This was ignored if there was no throne and the King could be captured by just two pieces. The change will affect existing custom rules and ongoing matches using them.
- The planning mode in Berserk games now also allows to skip a berserk move.
- Improved the description of the Commander's abilities in the tutorial and rules summary of the Berserk variant.
- If during a tournament two players get disqualified because their matches timeout, their opponent in the next round will now receive a Bye.
- The timeout warning symbol won't be shown for completed matches anymore.
Changed files in this update