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Update notes via Steam Community

The pull down map display in the sensor room now turns into a tactical map during missions and open world engagements where you can draw and plan your attacks on the same map that can be seen in the control room.

There is now a new depth gauge for the player in the sensor room so that it's easier to predict when periscope vision is going to be available again.

This update also includes a significant number of bug fixes and stability improvements for the destroyer gameplay.

Change log:

  • Added tactical map mode to pull down map in sensor room for missions and openworld engagements.

  • Added an additional depth gauge for the submarine sensor room.

  • Added tactical display blackboard to destroyer bridge showing both player and target destroyer health.

  • Reduced enemy AI destroyer health in the destroyer vs destroyer gameplay

  • Fixed AI destroyers sometimes not spawning after player destroyer sinks.

  • Fixed some player destroyers not sinking on destruction when more than one destroyer in the game.

  • Fixed incorrect audio cues when player destroyer powerplant and engine come offline/online

  • Fixed distant island from clipping in and out of players vision

  • Fixed bug where player could be stranded in the void when leaving the destroyer

  • Fixed lighting flicker when joining or leaving an online game

  • Fixed destroyer gun room door handle sometimes teleporting all players out of the gun room.

Windows IronWolf Content Depot 552081
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