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Vault of the Void update for 20 March 2021

Update #18 - Bug Squashing Time! (1.3.47)

Share · View all patches · Build 6412520 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

We’re here! Sorry about not having a patch last weekend - had a number of real life things come up recently which held me off things for a bit. However this week I was finally able to tie everything together. This is a 90% bug/QoL sweep, with a bunch of new art and animations thrown in as well. It was important to give things another sweep over, bug wise, before starting to dive into new features.

If you’re interested in what has been added, there's a full bug list at the bottom! As usual, I probably missed adding a few things to this list, but it should be pretty complete. Thanks to all who reached out and reported bugs - makes my job a lot easier!

Also, I was overwhelmed with positive responses to the last patch, the UI changes, the card animation, particles etc as well. I'm so glad you all liked them - I'll continue to keep pushing things forward!

Real Life Update

I try to keep any real life/personal stuff out of the notes/public facing side of things - but when things start to affect Vault, I’d prefer to be a bit more open about things.

As of last week - a good portion of my full time work contract, which has been standing for around 3-4 years, was terminated. This is just due to projects moving away from active production mostly, so it wasn’t anything malicious. But it did leave me with a situation where I needed to start looking for work again. As a Freelance Concept Artist (with a family) - this can be a scary time. Needless to say, family and financial commitments took a priority, and Vault had to hang back for a bit.

This isn’t a cry for help! Infact, it seems I’ve mostly filled all my available time with new contracts and opportunities already, which is awesome! I have a very supportive crew of fellow art friends around me who all helped out instantly. I’m very, very fortunate. However, if you are in the need for a concept artist, feel free to reach out - I’m always open to discussing awesome new projects (shameless self promotion)!

So where does that leave Vault? I’ve been pretty intentional about not taking on as much work as I had previously. The goal is to give more time to Vault in the coming months. I’m so proud of the community and player base that has formed around Vault, and I’m very committed to continue pushing things forward. So hopefully you’ll see much more updates in the near future, however it may just take me a bit to settle into the new routine.

Thats it from me - sorry again for getting a little too personal maybe! But hopefully you all enjoy the changes in this patch, and look forward to adding more meaty content in the next few weeks!

All for now!

  • Josh


General  
- Default battlefield has been repainted.   
- Void Stones now have symbols.  
- Fixed issue with card Autozooming  
- Added Delay Block icon near Threat.   
- Minion tag and tooltip added  
- Reduced the cost of the Lost Forest Battlefield  
- Particles added to Burning and Poison debuffs  
- Hex and Stun symbols are no longer the same  
- Fixed some typos in monster attack patterns  
- Fixed Bleed trigger damage showing rage scaling  
- Hex and Haunted will now both show their remaining value  
- Buffs that have a timed element will now have a 'ready' animation (Ceaseless and Bulwalk)  
- Enemy passive effects have some partciles to draw attention to them   
- Immune and Blessed Plating now have visual effect added over the enemy   
- Grim Glow tweak of effects  
- Fixed an issue where card sizing would go weird in the merchant.   
- Fixed an issue with incoming threat now counting Slow correctly.   
- Fixed an issue with Tutorial prompts and stacking.   
- Fixed an issue in the compendium where searching for a Spell would cause some wild issues with the discovery percentage  
- Challenge Coins will no longer display over Impossible Plus on the difficulty selector (they can't be used in that mode)  
- You can now view the card upgrade on the Mastery screen  
- Potion Pack from the Soul Merchant now correctly states that it gives you 2 Potions.   
- Fixed the button for Foot Wraps getting covered up.   
- Fixed an issue with the Map overlay not displaying correctly right after Floor 1 Guardian  
- Added a Tooltip to the AP and Frenzy circles   
- Fixed an issue with % in the compendium in regards to Artifacts. 

Enemies:   
- More animations - almost all of Floor 1 is now animated. 

Items  
- Fixed a wild bug with Tiny Gong and Silver Gaunlet which caused endless Draw effects.   
- Playing a Balanced card on the last trigger of Knave Katar will no longer cause it to proc  
- Fixed a bug with Straw Hat and Blessed Cuffs

Cards  
- Over 24 new card images  
- Outpace will now count total stacks of fatigue.   
- Prophesized will project damage correctly now  
- Cautious Blow will project damage correctly now   
- Exhale is no longer affected by Rage  
- Once More With now has a tooltip for Trigger  
- Have added to the Stealth Potion text that the card effect doesn't stack  
Windows Vault of the Void Beta Depot 1135812
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