I've been spending a lot of time the last couple weeks learning how to market the game and taking a step back to get a bigger picture. There's been a lot of planning for big updates in the next couple weeks. Stay tuned!
Here's a list of changes from the last update.
- game - door choices increased from 2->3
- art - new crosshair/cursors
- art & gui - healthbars on everything, so it's easier to tell if you're healing or hurting them, and how dead they are
- rework - chi attack baselined rather than different for each gun build
- art - circle around player thicker for better art style
- rework - shatter no longer shatters when it does damage. Caused too much slowdown and one-shot the player too often. But those shots are more powerful now (as a single shot)
- rework - chi was given more shots and penetration since it was weakened with less shatters
- balance - overall slightly more chaos and difficulty
- balance - which bugs come out and when
- balance - attractions were too strong and nerfed almost 50%
- balance- butterfly shots 33% weaker
- balance- bruiser has a bigger shot
- balance- grenadier rebalanced due to massive chi attack change
- gui - Bruiser- Also a...
- art - new forest background (actually this was in last week's update, but it wasn't announced)
If you'd like to see anything, post in the discussion room! A very good chance your request will be fulfilled by the next update.
Changed files in this update