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Update notes via Steam Community
What's new pussycat?

I've been spending a lot of time the last couple weeks learning how to market the game and taking a step back to get a bigger picture. There's been a lot of planning for big updates in the next couple weeks. Stay tuned!

Here's a list of changes from the last update.

  • game - door choices increased from 2->3
  • art - new crosshair/cursors
  • art & gui - healthbars on everything, so it's easier to tell if you're healing or hurting them, and how dead they are
  • rework - chi attack baselined rather than different for each gun build
  • art - circle around player thicker for better art style
  • rework - shatter no longer shatters when it does damage. Caused too much slowdown and one-shot the player too often. But those shots are more powerful now (as a single shot)
  • rework - chi was given more shots and penetration since it was weakened with less shatters
  • balance - overall slightly more chaos and difficulty
  • balance - which bugs come out and when
  • balance - attractions were too strong and nerfed almost 50%
  • balance- butterfly shots 33% weaker
  • balance- bruiser has a bigger shot
  • balance- grenadier rebalanced due to massive chi attack change
  • gui - Bruiser- Also a...
  • art - new forest background (actually this was in last week's update, but it wasn't announced)


If you'd like to see anything, post in the discussion room! A very good chance your request will be fulfilled by the next update.
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