Hello, Liam here.
Today's update focuses on some more Eliza tuning for the weekend, and a Painwheel bug fix.
Eliza
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sMK damage increased from 175, 175, 175, 250 to 225, 225, 225, 325. (1000 damage total)
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Sekhmet's back flip input is now relative to her facing direction, like Specials and Supers.
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Sekhmet can back flip multiple times per outing again.
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Back flip life cost increased to 600 from 550.
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Back flip auto corrects on start up to make sure she always jumps away from the opponent.
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Speed at which Sekhmet's health loss over time ramps up has been increased by about 15%. (Remember, successfully hitting the opponent with any Sekhmet attack resets the health drain back to the minimum of 1 life per frame.)
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Sekhmet can no longer recall to the anchor from a blocked hit anymore. (Reverted to retail logic)
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Sekhmet no longer makes blood when attacking dead characters.
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Sekhmet blood healing increased back to 200, from 170. (Reverted to 3.1.6)
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Sekhmet heals for 75% of the damage dealt from her new super, and it creates 8 drops of blood again, up from 6 in the last patch.
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If Sekhmet is hit with an armor breaking move that pulls her in towards the attacker (Robo-Fortune's cMK, Double's Cilia Slide...) or Beowulf's L Hurting Hurl, she will retain the original hit launch trajectory instead of overriding it.
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Fixed a bug where Eliza could collect blood while offscreen, such as right when she's snapped in.
Painwheel
- Fixed a bug where Painwheel would only return stored Hatred Guard to an assist, if she hit an assist and the point character at the same time. Now, both characters receive bonus Hatred Guard damage.
(Build version 3.1.8)
Changed files in this update