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FISHERY update for 19 March 2021

development update #80

Share · View all patches · Build 6410663 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Hello everyone,

Build 51 is ready and will be uploaded to steam in the next few hours.

Boeseman's Rainbowfish (model version 2):

Some very nice progress was made this week. Our Boeseman's Rainbowfish was modelled around a year ago but we became too intimidated to paint it because they have a very tricky scale pattern and subtle colour changes.

That turned out to be a good thing because upon opening the model file this week I saw that it was in need of a partial remodel. A year ago we were a lot more conservative with the polygon count but since then we have been able to squeeze more performance out of how the fish are animated and can now use more polygons per model. Now it is ready for painting (again) and we hope to get this lovely game into the game soon.

More modifications to UI:

Once again we spent a good deal of time tweaking a lot of UI panels to show more meaningful data to players. The fish population panel shown above now includes data that shows specifically how your population of fish impact the aquarium's water chemistry. Showing the total amounts of resources they consume or produce per second.

Plant Population panel:

We made a new panel which shows a similar breakdown for all your plants and allows you to see what the respiration requirements for plants are so you can be sure to have an idea of what will happen before you turn out the lights. We are probably also going to try and work out some sort of capacity utilization data for plants but we are still playing around with the optimal numbers to compute this.

Changes were also made to how food waste was calculated. It is now calculated based on the volume of food present in the aquarium much the same way that oxygen production is now computed based off of the volume of plant life. There will also be a new ui panel added next week that shows the food "population" which will detail the overall amount of waste produced by food.

More of these "population" panels will be added for every object type so that players can find the causes of imbalances in their ecosystems faster without feeling confused.

Inventory Info UI changes:

We also made even more tweaks the little panels that appear when you hover your mouse over inventory icons. Now certain fields will show up in red if your aquarium does not have the correct conditions for that item.

Several players expressed difficulties about not knowing whether they aquarium is in the right condition to add plants or fish. They instead had to add them to the aquarium and then see if the plant or fish is happy or not. This is clearly not good enough on our part so a lot of effort has gone into and will continue to go into showing all the data to players to they know ahead of time if they will have problems. The reddening of text is also present in the selection UI panels too.

It even works for items that require power such as air stones and sponge filters.

What we plan to work on next week:
There is a lot more plumbing related ui to be worked on so players are more clear about what each plumbing device does and how well it is functioning and of course show an overview of how much the water chemistry is modified by plumbing devices along with all the other population panels.

More fish models! I have a bit of an urge to model an angelfish so expect to see that next week. If any of you are wondering when we will paint all these new models the answer is fairly soon. We want to do large-ish content update soon which will include all these fish. Painting these fish is very hard and tires us out when we switch from painting to modelling, modelling to painting. So we are experimenting with batching similar tasks together to see if that helps prevent our brains getting tired.

There is also some new music tracks that will be added next week!

Medication has been temporarily turned off in the game. There is no mechanism in the game to make use of it just yet and we are in the process of re-thinking how fish health and healing and medication will work as part of the career mode features we are working on.

Lots to do and think about. We are happy to get this update out on time this week which means we can give our eyes a rest on the weekend. We hope you all have a good and restful weekend too.

The Fishery Team

Windows 64-bit FISHERY Depot Window Depot 809734
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