This patch makes planting spies cheaper, makes radar find planets and gates quicker, decreases the death cost so it's harder to get an economic loss, and improves a lot of other more minor issues, mostly balance or UI related.
0.840 change list:
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halved cost of planting spies
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doubled initial radar range for planets and gates
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now additional radar is worth 3x for finding planets and gates
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no longer have a max radar range for planets and gates
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increased GroundTrapDelayMult from 0.2 to 0.4 (traps in space will take longer to trigger)
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jump gate price is now the lowest race price instead of the average
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clone cost now 20% cheaper (takes more deaths to get to an economic loss)
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can now click on race names in system/sector maps to talk to that race
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can now highlight race name on system/sector maps to get race info
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now components on the "ground" will display in a larger font if a type of component that you are currently using
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tech drops should no longer be below the level of the spawner
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greatly increased chances of a destroyed asteroid dropping resources that are useful to races
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increased nexus HealthMult from 3.0 to 5.0
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halved nexus spawn chances
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increased HappyEgoChanceMult from 3.0 to 5.0 (happy crew level up faster)
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decreased MadEgoChanceMult from 1.0 to 0.25 (unhappy crew level up slower)
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increased chip spawn chance from 2.5 to 3.5
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fixed some data not getting reset on client when abandoning a sector
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marked new weapons as not being used for tech
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fast charge shields, swarm missiles, and light missiles can no longer be tech
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doubled ancient recharge station buff time
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made Nexus buffs more powerful
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added helm as an OR requirement for escape pods
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decreased space junk health from 5-10 to 2-4 per level
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updated diplomatic win highlight text to mention new medium reward chest reward
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now get modifier icon when highlighting on system/sector map
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now make sure player has met at least one of the races in question when message is sent about a rejected peace treaty offer
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added effect to Talon Nexus buff
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added effect to Legion Nexus buff
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added effect to Overlord Nexus buff
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added a tip that happy crew level up faster
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added 6 more trait spots on relation diplomacy screen since temporary resources can add a lot
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fixed Swarm Projectiles saying 0.3% chance when it should be 25% (just a display issue)
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fixed highlight issue on player status effect icons when ui_scale is not 1.0
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clone cost now has commas when necessary
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formated economic win highlight text better
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added info on how the Drox guild gets paid in economic loss highlight text
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rate info in race description will now use commas if needed
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fixed BlessingBarrage translation not working
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changed coloring of not meeting part of an OR requirement from red to yellow
Changed files in this update