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Wild Terra 2: New Lands update for 19 March 2021

Major Update. Agriculture, Cooking, Combat System and countering criminals

Share · View all patches · Build 6408076 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Ten new crops for farming have been added to the game. Complex dishes will be in demand, and their bonuses have been increased. The first major stage of improving the combat system has been completed and a new skill has been added. Introduced system to counteract provocateurs and murderers of peaceful players, solved the problem with a shortage of free dungeons, added rewards from additional packs, and many other improvements!

Thanks a lot for your support. Thanks to you, the game gets better with each update!

Changelog. Major Update 2.0.272

Hidden bags and rewards of additional packs
To receive new rewards, you must reactivate your key in the game!

  • Added rewards from additional packs. Prosperous merchant pack: Secret merchant bag, Elephant mount. King pack: Valorous Knight companion (pet).
  • Added recipes for crafting secret bags in a game way.

Countering killers of peaceful players

  • Introduced a new system of penalties for attacking peaceful players. Provocateurs and murderers will receive temporary statuses "Criminal" and "Outlaw", thanks to which they risk losing items from their inventory and part of the money upon death, even while in a peaceful zone!

Agriculture and Cooking

  • Now you can grow: beets, cabbage, peas, onions, garlic, strawberries, grapes, apples, cherries, and pears. Some seeds can be obtained by breeding, and some can only be purchased from a merchant. Now there is no need to dig holes before sowing, and also, all actions are performed immediately with the bed, and not with single cells. *It will not work to plant new crops in old beds, you need to build new ones.
  • Improved cooking system and food effect bonuses. Now you need to eat cooked food to restore your satiety score above 50%. Added new recipes, as well as a rolling pin and butcher hatchets. Also, food effects are now divided into several groups and only one effect from each group can be active on a player at a time.

New skill and other changes to the combat system

  • Shields are now divided into light and heavy (both the items themselves and the skills for their possession). Added new active and passive abilities to both skills. Blocking melee and ranged attacks are now separate stats.
  • Reworked the aggression system for mobs. The "Provocation" active ability has been added to the Heavy Shields skill. Players can now provoke a target on themselves by acting as tanks. The effectiveness of the ability depends on the level of the Heavy Shields skill. Dealing high damage can also cause a mob to change its target.
  • Added a new random unlockable bonus for pets "Provocation", which will significantly increase the level of aggression when triggered, which will make the pet a full-fledged tank.
  • During the battle, you can no longer change armor and remove a heavy shield. The effect lasts 7 seconds after you attack or get hit.
  • Now after disconnecting or exiting the game, the character remains in the game for another 10 seconds. Consider this and exit the game in a safe place.
  • Parry can now only be triggered during your attack.
  • The growth rate of skills Parry, Light and Heavy shields is increased.
  • Rebalanced the characteristics of all armor and shields. Now it will be possible to reach the maximum values of the parameters of dodge and defense only with equipment of a high level and quality. Also, parts of one set of armor will give a different percentage of bonuses, depending on the amount of resources and skill required to create it. For example, the chest armor will give more than the gloves.

Other changes and bug fixes:

  • The number of simultaneously open dungeons has been significantly increased (you will no longer have problems entering and waiting).
  • Fixed a bug due to which the Boar pet was not triggering the Fury ability.
  • Fixed a bug due to which player's buildings could block the passages.
  • Fixed a bug due to which some buildings could be built at the same point many times. All half-timbered roofs on the server have been removed to reduce the load.
  • Some mobs and bosses will now be more difficult to defeat.
  • Fixed a bug due to which volume control did not affect fireworks.
  • Fixed a bug due to which bonuses could be triggered for broken weapons.
  • Fixed a bug due to which the critical hit chance did not work when attacking with knives from the back.
  • Fixed a bug due to which Parry could be triggered without weapons, with bows or throwing weapons.
  • Fixed a bug due to which spears and sling projectiles could fly through the wall if you approach it at close range.
  • Improved and optimized graphics of trees, wooden boxes, half-timbered roof.
  • Loading history…
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