Firstly, we'd like to thank you for all the feedback you've provided so far. As mentioned numerous times in the past, this is what we envisioned for Early Access: being able to tinker on the game with your continuous input.
And from that input stems our very first Early Access update! This includes a bunch of commonly requested changes, like fewer raids from other dastardly barons, and the Improve Relations action having a greater effect.

Without further ado, let's get into the patch notes.
Balancing
- Barons are less inclined to raid other barons, particularly those in the same faction during war time
- Dukes and archons are less inclined to give away their territory when they are at or above their vassal limit
- Dukes and archons will badger you less to give away your territory when you are at or above their vassal limit
- Improve Relations now has a stronger effect, and lasts for longer after the assignment ends
Improvements
- Quickbar bookmarks are now saved and loaded
- Assignments that have a fixed duration now show how many turns they have left in the assignments list
- When making a request or demand, you now get the option to change your mind and not make either
- The Demand action now describes the consequence of the demand not being accepted in the tooltip
- The game now highlights that a game cannot be started because some customization settings are invalid
- You are now told when a character in your house becomes pregnant or has a stillbirth, even if they are not closely related to you
- Minor improvements to tutorial
- Various text and tooltip improvements
Fixes
- Fixed bug where vassal duke was not being given the chance to react when their archon deposed them while championing a claim
- Fixed rare crash bug when starting a new game or loading a game
- Fixed rare game halting bug when conquering a system
- Fixed occasional game halting bug when the character claims panel for a dead character was open
- When a ruler dies, they are no longer tagged as an "upstart" during the death event
- Minor fixes to story events
Do give these changes a try and let us know what you think, either on the forums, or on Discord!

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