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NIMBY Rails update for 19 March 2021

Version 1.1.58 Changelog

Share · View all patches · Build 6407608 · Last edited by Wendy

Patchnotes via Steam Community
  • Train speed control is now based on keeping a minimum speed, which can be set per line leg
  • Line leg times calculator now exposes the speed setting as the train min. speed, and sets it for all the unlocked legs
  • New texture manager for trains based on dynamic texture uploading and a LRU cache. The train textures limit has been removed.
  • Implement filtering in the train model listing by tags, max speed, max pax, year introduced, year retired and price
  • Major rewrite of the high level game state handling. The game UI should now remain responsive while loading a single player game, starting a hosted game, and loading the received game when joining a server
  • Show a message and a cancel button in the previous mentioned instances
  • Allow max zoom to be 50m wide to show more train texture detail
  • Make train models searchable in search engine; results open the train purchase screen
  • Improve search engine string match for game objects to consider word boundaries and substrings
  • Transfer line icons in line stop listing
  • Remember last selected pax listing options when opening a new train or station info window
  • When pax consider the ETA of an optimal train yet to arrive, cap said ETA to the pathfinder interval value, both for on-time and late trains. This should help with depot gameplay in the early morning.
  • Non-biased pathfinds now also store all their optimal sub-paths in the cache, for a small pathfinder speedup
  • Optimize the pathfinder cache to only store the minimum information required for the AI
  • Add a minimum FPS cap to the sim to smooth out CPU spikes. The sim can still go slower than the cap if the overall complexity and selected sim speed demand it.
  • Sort mods in mod uploader alphabetically
  • Do not allow to complete a station platform or depot building when its control points at the extremes touch, like it is already done for plain tracks
  • Fix: consider any lingering game state after a multiplayer disconnection to be invalid and discard it
  • Fix: the "show trips" view in the info windows could get stuck if the station/train became empty while picking a destination
NIMBY Rails Content Depot 1134711
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