- Train speed control is now based on keeping a minimum speed, which can be set per line leg
- Line leg times calculator now exposes the speed setting as the train min. speed, and sets it for all the unlocked legs
- New texture manager for trains based on dynamic texture uploading and a LRU cache. The train textures limit has been removed.
- Implement filtering in the train model listing by tags, max speed, max pax, year introduced, year retired and price
- Major rewrite of the high level game state handling. The game UI should now remain responsive while loading a single player game, starting a hosted game, and loading the received game when joining a server
- Show a message and a cancel button in the previous mentioned instances
- Allow max zoom to be 50m wide to show more train texture detail
- Make train models searchable in search engine; results open the train purchase screen
- Improve search engine string match for game objects to consider word boundaries and substrings
- Transfer line icons in line stop listing
- Remember last selected pax listing options when opening a new train or station info window
- When pax consider the ETA of an optimal train yet to arrive, cap said ETA to the pathfinder interval value, both for on-time and late trains. This should help with depot gameplay in the early morning.
- Non-biased pathfinds now also store all their optimal sub-paths in the cache, for a small pathfinder speedup
- Optimize the pathfinder cache to only store the minimum information required for the AI
- Add a minimum FPS cap to the sim to smooth out CPU spikes. The sim can still go slower than the cap if the overall complexity and selected sim speed demand it.
- Sort mods in mod uploader alphabetically
- Do not allow to complete a station platform or depot building when its control points at the extremes touch, like it is already done for plain tracks
- Fix: consider any lingering game state after a multiplayer disconnection to be invalid and discard it
- Fix: the "show trips" view in the info windows could get stuck if the station/train became empty while picking a destination
Version 1.1.58 Changelog
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Depot 1134711
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