Communication:
Steam DiscussionEmail: simonchain@vip.qq.com
New Contents:
- - Added a craftable item “Fishing Rod” to the chemistry workbench;
- - Added a few fish-related items and dishes;
- - Added a craftable item category “Sickle”, which comes in various materials, and can be used for harvesting crops, eliminating the need to plant crops repeatedly;
- - Recategorized torches into placeable torches and hand-held torches. Besides the lighting function, hand-held torches can also ignite combustibles;
- - Added searing arrows of different materials, which can deal burn damage to enemy units or combustibles;
- - Added 2 new accessory slots.
Adjustments:
- - Firearms, bows and arrows, and melee weapons no longer deal damage to placeable objects (except burn and explosion damage);
- - Increased the stack limit of most items to 999, and that of arrows and bullets to 9,999;
- - Divided various workbenches and the corresponding craftable items by materials. For example, copper items can only be crafted using a copper workbench. Players are no longer required to manually add crafting materials;
- - When the damage dealt by a player or a monster is above 10, the decimal part will not be displayed;
- - Accessory slots must now be unlocked using the Envr Adaptability Shots.
Fixes:
- - Fixed the bug where teammates’ weapons were not displayed normally in multiplayer online mode;
- - Fixed the bug where the flooring of hyperspace could be dug up using a shovel;
- - Fixed the bug where chainsaw’s sound effect could travel infinitely far;
- - Fixed the bug that caused the UI zoom function to fail.
Current Development Content and Progress:
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- [■■■■■] Achievement system (included)
- [■■■■■] Equipment enhancement system (included)
- [■■■■■] New guidance system (included)
- [■■■■■] NPC quests (included)
- [■■■■■] Map & Mini-map system (included)
- [■■■■■] Trap system (included)
- [■■■■■] Village decorative placeable objects for atmosphere improvement (included)
- [■■■■■] More background music (included)
- [■■■■■] Meco Biotech II content (included)
- [■■■■■] Pet level-up function (included)
- [■■■■□] Plots and stories (included)
- [■■■■■] Discoveries system (included)
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- [■■■■□] Multiplayer system (coming soon, internal testing in progress)
- [■■■■□] Gene editing system (included, but still improving)
- [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
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- [■■■□□] Body-part editing system (working on it)
- [■■■□□] Dungeon challenge (working on it)
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- [■■■□□] NPC class differences and corresponding functions (planning)
- [■■■□□] Interactions with friendly NPCs (planning)
- [■□□□□] Meco Biotech III content (planning)
- [■■■■□] Events system (planning)
- [■■■□□] Weathers system (planning)
- [■□□□□] More pet/animal interactions – storage, shearing the goats (planning)
- [■□□□□] NPC recruit (planning)
- [■□□□□] NPC working system (planning)
- [■■□□□] Water & Fire system (planning)
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- [□□□□□] Vehicles (haven't started yet)
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- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Changed files in this update