- Fixed stutters caused when shooting reactive block skins with shotguns
- Fixed rendering issues with snow on single-threaded CPUs
- Fixed C4 rendering
- Fixed LMG overheat desync between the client and the server
- Fixed rare crouch desync between client and server
- Fixed issues with returning the flag in CTF
- Fixed flyby sounds playing when joining a match
Changes:
- Spire and Static no longer randomise weapon sights
- Capture the Flag replaced with Escort (reverse CTF)
- - Removed the -20% speed penalty while holding the bomb
- In-game players are kicked after 2 minutes of inactivity
- Joining players are kicked after 1 minute of inactivity
- Enemy players now render on top of friendly players on the minimap
- You can now right click to leave a cluster spawn
Custom Lobbies Added:
- Enter an empty server, spawn in, press escape and click "Claim Lobby"
- Custom lobbies can be password protected
- Custom lobbies have parameters such as max player level, autobalance, trailer mode and sandbox mode
- Statistics are not tracked when autobalance is disabled, or trailer|sandbox is enabled
- A custom lobby expires 2 minutes after all players leave
Trials Added:
- 3 Building, 3 Digging and 3 Build+Dig trials added to the ship
- Trials are timed and all player's best times are tracked in leaderboards for each trial
Balancing:
- The 250ms delay after firing a single-shot weapon now applies to automatic weapons
- Landing Power is now earned from Kinetic 3 + Hydraulics 3
- Landing Power damage increased by 25%
- Landing Power damage radius changed from 4 to 1 + (blocks fallen) / 8 with a max of 8 blocks
- Disruptor starting ammo increased from 2 to 4
- Your disruptors now explode when you die
- LMG RPM reduced from 800 to 450
- LMG player damage increased from 11.5 to 16 (TTK from 600 to 750ms)
- LMG full damage range reduced from 55 to 50 blocks
- LMG bullets now pierce through blocks:
- - The bullet deals -25% player damage per block destroyed
- - The bullet dies when it deals 24 HP worth of block damage
- - When hitting a player, the projectile loses 4 block damage
- Assault Rifle RPM reduced from 705 to 618
- Assault Rifle damage increased from 12 to 14 (same TTK)
- Assault Rifle recoil increased by 30%
- Assault Rifle full damage range reduced from 50 to 40 blocks
- Orberator orbs now explode 7 times (up from 5)
- Orberator player damage reduced from 30 to 21
- The MiDi now stores 1800 units worth of structure building energy, which rises at a rate of 350 units per second.
- - Placing a structure with 800ms cooldown will reduce it's current energy by 800 units.
- - When expending all stored energy, the MiDi overheats and you must wait until its energy reaches max before building structures again
- - The MiDi won't occur when placing one structure when at max charge
- Structure placement cooldown changed from blockCount * 20 + 100 to blockCount * 20
- When placing a large structure in the same place as itself, it will have a cooldown of at least 300ms. If the structure itself has a cooldown of < 300ms, it will use its normal cooldown as if all blocks placed.
- Dig speed reduced by 5%
- Shielding mod replaced with Regeneration mod
- Regeneration mod gives +20% | +40% | +60% health regeneration speed. Health regeneration still kicks in after 5 seconds
- Base block health increased from 15 to 18
- Reinforced block health increased from 20|24|28 to 23|27|31
- Weapon block damage changes:
Assault Rifle 6 -> 4
C4 75 -> 60
Combat Shotgun 5 -> 7
Double Barrel 9 -> 9
Disruptor 15 -> 20
Grenade 40 -> 35
Grenade Launcher 35 -> 35
LMG 10 -> 24
Light Plasma 10 -> 8
Minigun 20 -> 18
Orberator 40 -> 30
Pistol 4 -> 3
Plasma Pistol 8 -> 6
Plasma Rifle 18 -> 24
Revolver 15 -> 10
Rocket Rifle 50 -> 50
SMG 5 -> 3
Soltrium Canister 50 -> 70
Changed files in this update