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Warfare 1944 update for 19 March 2021

Pre-Alpha 0.9.2.0 Update Released

Share · View all patches · Build 6406419 · Last edited 19 March 2021 – 06:09:09 UTC by Wendy

Patchnotes via Steam Community

An update has been released for Warfare 1944 (v0.9.2.0).

  • Optimized Utah Beach map.
  • Fixed tree collision issues.
  • Fixed projectile collision issues with vegetation.
  • Removed Japanese Rifleman kit restriction.
  • Replaced items in all Japanese kits with their appropriate items.
  • Fixed up bullet flyby sfx when being suppressed.
  • Resolved issues with med and ammo bags not functioning properly with new aura-based behavior.
  • Added missing bandage animations.
  • Added missing bandages to Japanese faction.
  • Adjusted M1 Garand weapon fire animation blend values to not be so exaggerated.
  • Added crawling and prone transition sounds.
  • Fixed Sound Attenuation for ADS, Equip, and Prone animations.
  • Tweaked motion blur fps target to use a rolling average of the current frame rate rather than being locked to 30 fps by default in order to prevent excess smearing and other graphical artifacts.
  • Disabled spawn points for CPs that are under attack/have a defensive objective to allow for more of an Invasion-style game mode.
  • Updated AAS layouts for Carentan, Guadalcanal, and Utah maps.
  • Made various terrain and foliage edits to Carentan and Guadalcanal maps.
  • Made atmosphere improvements to Wake Island map.
  • Implemented singleplayer main menu screen, containing a basic map selection list for offline play.
  • Added "Report Bug" main/pause menu option for more convenient bug submission.
  • Added remappable key binding for Radial Menu toggle.
  • Fixed a rare issue where the game could freeze when at a loading screen.

Known Issues

  • Fingers clip through bandages.
  • Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result.
  • Rally Points that are placed in odd or hard-to-reach spots may not be spawnable.
  • Chat messages that are too long in length will get cut off and not be fully displayed in the UI.
  • Players can suppress themselves by shooting at their feet.
Warfare 1944 Content Depot 793561
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