- Optimized Utah Beach map.
- Fixed tree collision issues.
- Fixed projectile collision issues with vegetation.
- Removed Japanese Rifleman kit restriction.
- Replaced items in all Japanese kits with their appropriate items.
- Fixed up bullet flyby sfx when being suppressed.
- Resolved issues with med and ammo bags not functioning properly with new aura-based behavior.
- Added missing bandage animations.
- Added missing bandages to Japanese faction.
- Adjusted M1 Garand weapon fire animation blend values to not be so exaggerated.
- Added crawling and prone transition sounds.
- Fixed Sound Attenuation for ADS, Equip, and Prone animations.
- Tweaked motion blur fps target to use a rolling average of the current frame rate rather than being locked to 30 fps by default in order to prevent excess smearing and other graphical artifacts.
- Disabled spawn points for CPs that are under attack/have a defensive objective to allow for more of an Invasion-style game mode.
- Updated AAS layouts for Carentan, Guadalcanal, and Utah maps.
- Made various terrain and foliage edits to Carentan and Guadalcanal maps.
- Made atmosphere improvements to Wake Island map.
- Implemented singleplayer main menu screen, containing a basic map selection list for offline play.
- Added "Report Bug" main/pause menu option for more convenient bug submission.
- Added remappable key binding for Radial Menu toggle.
- Fixed a rare issue where the game could freeze when at a loading screen.
Known Issues
- Fingers clip through bandages.
- Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result.
- Rally Points that are placed in odd or hard-to-reach spots may not be spawnable.
- Chat messages that are too long in length will get cut off and not be fully displayed in the UI.
- Players can suppress themselves by shooting at their feet.
Changed files in this update