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Bastide update for 18 March 2021

Weekly update #53

Share · View all patches · Build 6403935 · Last edited by Wendy

Patchnotes via Steam Community
This weeks update:
  • Clicking graves will now display name, job, age and cause of death. Generic unmarked grave will show up for graves made before this update.

  • Graves are now removed after a few generations.

  • Small tweaks have been made to field, orchard and paths to not make them so square. Stockpile has been changed but not in the same way due to how it is placed.

  • There is a small issue with clicking on graves where it will only work if you are mainly above it, will fix this in the next few days.

  • Trough has been added to pasture, Soon this will be made to visually show if there is water and food rather than icons (Rotation issue will be fixed soon).

  • When selecting multi rock or tree select, all previously selected trees or rocks will be highlighted.

  • Improved performance when highlighting trees or rocks.

  • Added daily reset to numbers on stockpile, this will fix a few issues.

  • Fixed an issue with graveyard placement.

  • Fixed an issue with saving specific gravestone visuals.

  • Fixed a few number issues when moving resources to build area.

  • Fixed a few job construction issues.

  • Fixed a few cart issues.

  • Fixed tailor hud not opening up after upgrade.

  • Fixed an issue with warehouse upgrade.

  • Fixed an issue that stopped people from starving to death.

  • Fixed performance issue with graveyards.

  • Fixed an issue with picking logs up.

  • Slight change to graphics and display settings text.

  • Pasture gate has not been added due to a few issues.

Next week:
  • Blacksmith upgrade to make durable tools.

  • Stockpile deletion moves lumber and cut stone.

  • Building information tab explaining what it does along with inputs and outputs.

  • Fix people not wanting to move into empty homes.

Windows Bastide Content Depot 1115451
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