Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

Gloria Victis update for 18 March 2021

Weekly Update 263 – Player-made shops, reworked questlines and new cosmetic skin

Share · View all patches · Build 6401914 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Greetings, warriors!

Spring is coming! It is getting warmer and nicer across the northern hemisphere, and as it is always time for something new and fresh, we follow the fashion and have a brand new feature for you this week, as well as some refreshment in reworked questlines and a new cosmetic skin!

Today, you will get access to the first iteration of player-made shops, which will allow you to sell and buy items anywhere in the vast world of Gloria Victis. Our designers did an outstanding job updating some questlines in the game to improve the player experience and retention, and our graphic artists finished work on the newest cosmetic skin for Midland light armor!

Let's check the details of today's update!

The screenshot’s authors have been awarded. Ivancelot, Sam, BraZzo and venko pai – check your Ambers!

Changelog v. Beta

Disclaimer: If you are using the test version of the game, before playing, please switch to the regular version. The test version will be updated tomorrow.

Player-made shops

As you may already know, we have been working on player-made stalls, which make it possible to create shops to sell goods and set up collection points for allies. By pressing F3 on the keyboard, you will open a special window where you will be able to create a sell or buy offer and put your character in idle mode, to let other players check and take advantage of your offers.

This is the first iteration of this system, so we are counting on your help in testing it. For now, we are checking the core mechanics of the system, and more improvements to this feature will be introduced in the following weeks, including horse-trading and custom stalls.

One of the most interesting things you will be able to do is set up collection points. You will be able to boost the in-game economy by placing your character near resource-rich areas and set up buy offers to give gatherers the option to sell their collected goods right away, without traveling to the capital city and paying fees on the Market. Regarding fees, it is important to mention that stalls will not take any fee from buying and selling stuff, but that involves one important change in the game economy: On the Market, you will be able to sell only non-damaged items. Any items with durability loss can no longer be sold on the Market.

The introduction of stalls allows us to free the market from offers of undervalued items looted from players. As you know, an item produced for 2 gold worth of materials can go on the market for 1.4 gold. It is of course about access to the item without crafting it, sold by people who want to quickly monetize the item. They sell it cheap enough to sell it fast. Blocking such sales on the market would cause the price to be set by crafters or PvE players. Stalls will allow you to sell damaged items that were looted, which will make them an important game mechanic.

Another interesting feature of stalls is the possibility of automated distribution of items – for example, bandages or warm food – between players. You will be able to offer items without a price, and you can limit the number of items that one player can take from the stall, so everyone will be able to share supplies in a faster and more efficient way than trading each player manually when time and logistics are important – during sieges or events.

Like was mentioned above, this is the first iteration of the system, and we will do our best to track the data and players' behavior to find places for improvements. We are counting on your help and suggestions!

Improved mid-game questlines

As we are very happy with player retention and feedback regarding reworked early game questlines, and we were aware that the mid-game tasks were slightly standing out from the rest. Today, you are receiving access to reworked questlines for Midland and Sangmar, while the Ismirs’ questline is currently a work in progress.

The new questlines follow the new rules that made a huge positive difference in player perception and gameplay experience. The old ones were stretched over a large area and even guided players to enemy lands. From now on, Mudmine and Baalhammon Lumbermill's questlines are more story-rich, player-friendly, and will not require traveling to distant areas to complete them. The rework introduces some changes in the terrain in the quest area, new locations with new enemies, and new challenges. Do not wait any longer, go and venture onto the quest!

Quality of Life

– Added auto graphic preset setter on the first launch of characters selection scene to adjust the game graphic settings basing on machine performance. From now on, the system will use better graphic settings if available.
– Moved the spawn points of players in capital cities closer to the ground to prevent spawning players in the mid-air
– The loot window can be now moved across the screen, by simply dragging it in cursor mode
– Damaged equipment indicator can be now moved across the screen in cursor mode
– Tools will not show up after setting weapon filter on the Market
– Turned on the map marker to "Find the bandits hideout" quests. It was intentional to not show those markers on the map since the hideout meant to be hidden (and the player had a marker on minimap guiding to it), but we received a lot of reports that players are getting lost during that quest and have troubles finding the hidden camp ;/
– Improved the position and visibility of Himerius and new players spawn to make it easier for new players to start the first questline in Baalhammon
– Regarding the unlucky incident of last week, the promised title "Fireborn" will be distributed between players who were impacted by it tomorrow. We are very thankful for your patience and the kind words we received.
– Added a new set of skins for the Karleonian’s light armor – the Landsknecht's set

They serve their homeland with devotion and proudly uphold the peace. In times of war, Landsknechts are an incredibly deadly military formation. The agility and finesse they show in combat amaze not only the rulers but also the enemies dying at their feet.


– Fixed the icon on Sea Wraith's event invitation window to show it is a non-loot event
– Fixed an edge case issue related to keybinds, which could make it possible to open two different windows with one key
– Fixed an issue causing displaying incorrect item quantity on the reward window
– Fixed an issue causing displaying wrong preparations time on Guild Castles
– Fixed an issue causing not refreshing the given archetype properly in character creation
– Fixed an edge case issue that could lead to setting the wrong archetype after answering few questions and changing nation in character creation
– Fixed an issue causing trouble with taking reward from Brad in the "Final preparations" quest
– Fixed the issue allowing players to complete the event "Secrets of Serai" passively by standing close by and letting other players finish the event.
– Fixed an edge case issue preventing players to build walls on two grid squares near the spawn corner of the stone main building on Guild Castles
– Over 35 bug fixes of terrain, models, and collisions, reported by our Community

Gloria Victis Depot Depot 327074
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link