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Veneficium update for 18 March 2021

Patch notes - March 17th, 2021

Share · View all patches · Build 6398658 · Last edited 18 March 2021 – 03:39:04 UTC by Wendy

Patchnotes via Steam Community

FIXED :

  • Pushed a new lighting build, this should drastically increase performance.
  • Fixed a French translation error in the main menu.
  • Added subtitles to the introduction cutscene.
  • Increased the delay between texts within the introduction cutscene.
  • Added independent audio settings for cutscenes.
  • Further tweaked the game audio.
  • Potentially fixed a bug where not ending the introduction cutscene prematurely would cause a black screen.
  • Fixed some setting values that would reset upon exiting the menu. This was a purely visual bug.
  • Combined mouse sensitivity X and Y values.
  • Added the option of inverting mouse X and Y inputs, for aspiring pilots out there.
  • Added video settings for depth of field and motion blur.
  • Drastically increased the radius of Mirror Image.
  • Drastically decreased the range at which the monster can teleport.
  • Added a slider in the gameplay settings for people who can't stand being blinded by the holy light.

KNOWN BUGS / POSSIBLE IMPROVEMENTS :

  • The game does not save upon exit. We originally had intended for it to be this way when we realized we wouldn't be producing anything more than a proof of concept, but it's definitely something I can look into - it shouldn't be overly complicated.
  • The UI seems to disappear at some random points in the game. It doesn't happen every single time, and I haven't been able to reproduce the issue, but I'll keep searching!
  • The ingredient loss penalty on death is too harsh. We'll try and have the ingredient progression be saved at each checkpoint instead.
  • There's no UI to indicate how many keys have been collected! This could cause confusion after dying in the main area, since it wasn't obvious that these keys were lost.
Windows English Veneficium Content Depot 1532171
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